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Help Me Build a 4E "Guild Mage"...
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<blockquote data-quote="Pbartender" data-source="post: 5314646" data-attributes="member: 7533"><p>So, I'd like to rebuild a character I played in 3rd edition for 4th. We was a Wizard along the lines of a <em>Mage of the Arcane Order</em> or a <em>Guild Mage of Waterdeep</em>. Since there's simply so much stuff out there, I'm having a hard time finding what I'm looking for and could use a little help with the build.</p><p></p><p>The character's main schtick was that he was a generalist Wizard with an extensive spellbook, and what he didn't have prepared he could dip into the Guild's spellpool for, making him exceptionally versatile, magically speaking. </p><p></p><p>To emulate that, I'm looking for feats, powers, class features and magic items that A) increase the number of powers available in a Wizard's spellbook (like the feat Expanded Spellbook, or the Tome Adept's Paper Secrets feature), and B) allow a character to swap out powers on an occasional basis (like the Wizard Refocus Utility Power, or a Mnemonic Staff).</p><p></p><p>The initial thought is to make him a Human Wizard, likely starting at 10th or 11th level.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Pbartender, post: 5314646, member: 7533"] So, I'd like to rebuild a character I played in 3rd edition for 4th. We was a Wizard along the lines of a [I]Mage of the Arcane Order[/I] or a [I]Guild Mage of Waterdeep[/I]. Since there's simply so much stuff out there, I'm having a hard time finding what I'm looking for and could use a little help with the build. The character's main schtick was that he was a generalist Wizard with an extensive spellbook, and what he didn't have prepared he could dip into the Guild's spellpool for, making him exceptionally versatile, magically speaking. To emulate that, I'm looking for feats, powers, class features and magic items that A) increase the number of powers available in a Wizard's spellbook (like the feat Expanded Spellbook, or the Tome Adept's Paper Secrets feature), and B) allow a character to swap out powers on an occasional basis (like the Wizard Refocus Utility Power, or a Mnemonic Staff). The initial thought is to make him a Human Wizard, likely starting at 10th or 11th level. Any thoughts? [/QUOTE]
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