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Character Builds & Optimization
Help me build a bada$$ fighter
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<blockquote data-quote="DM_Matt" data-source="post: 2051309" data-attributes="member: 1213"><p>My favorite fighter build!</p><p></p><p>If you want battlefield control and tripping, you should invest in a large size race. I suggest the Half Ogre. Even updated to its ECL +2 its worth it, especially at high levels. You get your enhanced reach, large size gives you +4 to trips and grapples, your weapons do more damage, and you get +6 str for offense, and +4 con and +4 natural armor for some great defensive benefits. </p><p></p><p>I'd also suggest using a greatsword instead of having an extra bit of reach. This way you don't have gaps in your threatened areas and get to use a much better and more damaging weapon. Also, Hold the Line (CW) is excellent. Only prereq is Combat Reflexes, and it gives you an AOO whenever anyone charges you. Also, if you are going mobile tank, combine leap attack (CAd, prereq PA) with that greatsword for 4-1 power attack.</p><p></p><p>By the way, expertise sucks except at low levels. Offensive power quickly outstrips defensive power. It will come down to actions and attacks. The best defense, especially if you are a fighter, is to kill them first and/or to prevent them from attacking with spring attack, grappling block, defensive throw, and hold the line + improved trip. Note also that Expertise wrecks your attack bonus that you need for all of these important moves. Grappling block especially requires a high attack bonus if you have a good AC, because you have to be able to reliably hit well over your own AC for it to work.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 2051309, member: 1213"] My favorite fighter build! If you want battlefield control and tripping, you should invest in a large size race. I suggest the Half Ogre. Even updated to its ECL +2 its worth it, especially at high levels. You get your enhanced reach, large size gives you +4 to trips and grapples, your weapons do more damage, and you get +6 str for offense, and +4 con and +4 natural armor for some great defensive benefits. I'd also suggest using a greatsword instead of having an extra bit of reach. This way you don't have gaps in your threatened areas and get to use a much better and more damaging weapon. Also, Hold the Line (CW) is excellent. Only prereq is Combat Reflexes, and it gives you an AOO whenever anyone charges you. Also, if you are going mobile tank, combine leap attack (CAd, prereq PA) with that greatsword for 4-1 power attack. By the way, expertise sucks except at low levels. Offensive power quickly outstrips defensive power. It will come down to actions and attacks. The best defense, especially if you are a fighter, is to kill them first and/or to prevent them from attacking with spring attack, grappling block, defensive throw, and hold the line + improved trip. Note also that Expertise wrecks your attack bonus that you need for all of these important moves. Grappling block especially requires a high attack bonus if you have a good AC, because you have to be able to reliably hit well over your own AC for it to work. [/QUOTE]
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