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Help me build a bada$$ fighter
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<blockquote data-quote="DM_Matt" data-source="post: 2051342" data-attributes="member: 1213"><p>Ok, here we go, alternative build for the job, 28 point buy</p><p></p><p>BUILD 1</p><p></p><p>Half-Orge Fighter 12/Monk 6/ECL +2</p><p></p><p>Str 34 / Dex 16 / Con 20 / Int 10 / Wis 10 / Cha 6 (Items: Str +6, Con +6, Dex +4 (total cost 86k), Levels +5 str, +1 str inherant (27.5k)</p><p></p><p>Abilities: Evasion, Slow Fall 30, Wholeness of Body, Flurry of Blows, +20 move</p><p>Feats: Improved Unarmed Strike(M), Improved Grapple(M), Improved Trip(M), Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Greater Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Hold the Line, Power Attack, Leap Attack, Dodge, Mobility, Defensive Throw, Spring Attack, Elusive Target, Mage Slayer, Brutal Throw </p><p></p><p>Weapons and Armor: Holy Keen Greatsword +5 (128k), Mitheril Plate+5 of Heavy Fortification (100k), Ring of Protection +5 (50k), Amulet of Natural Armor +5 (50k), Cloak of Resistance +5 (25k) ...this is only 400-somek out of the 760 quota for an L20.</p><p></p><p>AC: 40 (10-1size+4na+5defl+5enhna+8armor+3dex+5enharmor+1dodge) + Heavy Fortification</p><p></p><p>Attacks: +35/+30/+25/+20 (16bab+12str+5sword+2gwf)</p><p>DMG: 3d6+2d6(holy) + 27 (+18str+5enh+4gwf)...v evil 32-57/hit, plus 2-1 or 4-1 on a charge power attack.</p><p></p><p>Grapple:+36 (16+12str+4size+4ImpGrapple)</p><p>Trip: +20 (+12str+4size+4ImpTrip)</p><p></p><p>Some notes. In hindsight:</p><p>1. Grappling Block means no two-handed weapon and a severe damage hit that probably is not worth it. </p><p>2. Being Dex/Wis based doesn't really get you a much better AC and ruins your offensive, grappling, and tripping power. Trip is strength and size verses str Or dex and size. Battlefield control, especially the kind you refer to, requires you to make these checks successfully, and a medium sized dex monk rarely will. In this case, although you have a good AC, strength is really your best defensive ability score.</p><p>3. Elusive target rocks. It lets you ignore power attack, and you can set one of the guys flanking you to automatically miss the first time and make that attack roll against the other flanker.</p><p>4. Brutal Throw lets you leverage your enormous str to have a decent ranged attack. It lets you use str for thrown weapon attacks instead of dex. Its probably a better choice than Deft Opportunist. You have a +35 to hit anyway.</p><p></p><p>BUILD 2: EVEN BETTER</p><p></p><p>Half-Orge Fighter 8/Monk 6/Barbarian 1/Hulking Hurler 3/ECL +2</p><p></p><p>Str 34 / Dex 16 / Con 20 / Int 10 / Wis 10 / Cha 6 (Items: Str +6, Con +6, Dex +4 (total cost 86k), Levels +5 str, +1 str inherant (27.5k)</p><p></p><p>Abilities: Evasion, Slow Fall 30, Wholeness of Body, Flurry of Blows, +30 move, Rage 1/day, Catch Weapon (Like deflect arrows but including all large and smaller weapons), Really Throw Anything, Overburdened Heave, Area Attack.</p><p>Feats: Improved Unarmed Strike(M), Improved Grapple(M), Improved Trip(M), Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Hold the Line, Power Attack, Leap Attack, Dodge, Defensive Throw, Point Blank Shot, Elusive Target, Mage Slayer, Brutal Throw, Grappling Block, Weapon Focus (Rock) Snatch Arrows(HH)</p><p></p><p>Weapons and Armor: Holy Keen Greatsword +5 of insight (136k), Mitheril Plate+5 of Heavy Fortification (100k), Ring of Protection +5 (50k), Amulet of Natural Armor +5 (50k), Cloak of Resistance +5 (25k) </p><p></p><p>AC: 48 (10-1size+4na+5defl+5enhna+8armor+3dex+5enharmor+1dodge+1insight+7animshield+5) + Heavy Fortification + haste sometimes</p><p></p><p>Attacks: +35/+30/+25/+20 (16bab+12str+5sword+1luck+1gwf)</p><p>DMG: 3d6+2d6(holy) + 25 (+18str+5enh+2gwf)...v evil 30-55/hit, plus 2-1 or 4-1 on a charge power attack.</p><p></p><p>Grapple:+36 (16+12str+4size+4ImpGrapple)</p><p>Trip: +20 (+12str+4size+4ImpTrip)</p><p></p><p>Throw Attack (Equipment cost: 20k for portable hole, 98K (throwing, returning +5 plus materials cost for nearly two-ton object to throw (huge boulder around 3600 pounds, sized G throwing rock)</p><p></p><p>Attack: +35 (16bab+12str+5enh+1enh+1luck), dmg: 96d6+23. can attack a square with area attack AC10, and instead of AC, tohse inside get a ref save of attack bonus +10. Oh, and plus 1 dmg if withing 30 feet.</p><p></p><p>More Equipment: Glove of Storing (added into of dex, extra cost), Animated Shield +5, Boots of Speed, Luckstone, </p><p></p><p>Notes:</p><p>1. He got rid of Spring Attack and Mobility. Worth it for what HH gets. It weakens hold the line, but he still has defensive throw, and few things are going to want to let him have a full attack on them anyway and will probably still run in and out and provoke move and hold the line AOOs. It also strengthens Mage Slayer, since he needs to be threatening the mage for it to work. It strengthens his trip focus, of course, because he will want to keep hitting the down guys when they are down, rather than retreating.</p><p>2. He gains rage, 10 movement, great missile weapon protection, and of course, major attack power.</p><p>3. He does hundreds of damage per hit with his rock. Bang.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 2051342, member: 1213"] Ok, here we go, alternative build for the job, 28 point buy BUILD 1 Half-Orge Fighter 12/Monk 6/ECL +2 Str 34 / Dex 16 / Con 20 / Int 10 / Wis 10 / Cha 6 (Items: Str +6, Con +6, Dex +4 (total cost 86k), Levels +5 str, +1 str inherant (27.5k) Abilities: Evasion, Slow Fall 30, Wholeness of Body, Flurry of Blows, +20 move Feats: Improved Unarmed Strike(M), Improved Grapple(M), Improved Trip(M), Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Greater Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Hold the Line, Power Attack, Leap Attack, Dodge, Mobility, Defensive Throw, Spring Attack, Elusive Target, Mage Slayer, Brutal Throw Weapons and Armor: Holy Keen Greatsword +5 (128k), Mitheril Plate+5 of Heavy Fortification (100k), Ring of Protection +5 (50k), Amulet of Natural Armor +5 (50k), Cloak of Resistance +5 (25k) ...this is only 400-somek out of the 760 quota for an L20. AC: 40 (10-1size+4na+5defl+5enhna+8armor+3dex+5enharmor+1dodge) + Heavy Fortification Attacks: +35/+30/+25/+20 (16bab+12str+5sword+2gwf) DMG: 3d6+2d6(holy) + 27 (+18str+5enh+4gwf)...v evil 32-57/hit, plus 2-1 or 4-1 on a charge power attack. Grapple:+36 (16+12str+4size+4ImpGrapple) Trip: +20 (+12str+4size+4ImpTrip) Some notes. In hindsight: 1. Grappling Block means no two-handed weapon and a severe damage hit that probably is not worth it. 2. Being Dex/Wis based doesn't really get you a much better AC and ruins your offensive, grappling, and tripping power. Trip is strength and size verses str Or dex and size. Battlefield control, especially the kind you refer to, requires you to make these checks successfully, and a medium sized dex monk rarely will. In this case, although you have a good AC, strength is really your best defensive ability score. 3. Elusive target rocks. It lets you ignore power attack, and you can set one of the guys flanking you to automatically miss the first time and make that attack roll against the other flanker. 4. Brutal Throw lets you leverage your enormous str to have a decent ranged attack. It lets you use str for thrown weapon attacks instead of dex. Its probably a better choice than Deft Opportunist. You have a +35 to hit anyway. BUILD 2: EVEN BETTER Half-Orge Fighter 8/Monk 6/Barbarian 1/Hulking Hurler 3/ECL +2 Str 34 / Dex 16 / Con 20 / Int 10 / Wis 10 / Cha 6 (Items: Str +6, Con +6, Dex +4 (total cost 86k), Levels +5 str, +1 str inherant (27.5k) Abilities: Evasion, Slow Fall 30, Wholeness of Body, Flurry of Blows, +30 move, Rage 1/day, Catch Weapon (Like deflect arrows but including all large and smaller weapons), Really Throw Anything, Overburdened Heave, Area Attack. Feats: Improved Unarmed Strike(M), Improved Grapple(M), Improved Trip(M), Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Hold the Line, Power Attack, Leap Attack, Dodge, Defensive Throw, Point Blank Shot, Elusive Target, Mage Slayer, Brutal Throw, Grappling Block, Weapon Focus (Rock) Snatch Arrows(HH) Weapons and Armor: Holy Keen Greatsword +5 of insight (136k), Mitheril Plate+5 of Heavy Fortification (100k), Ring of Protection +5 (50k), Amulet of Natural Armor +5 (50k), Cloak of Resistance +5 (25k) AC: 48 (10-1size+4na+5defl+5enhna+8armor+3dex+5enharmor+1dodge+1insight+7animshield+5) + Heavy Fortification + haste sometimes Attacks: +35/+30/+25/+20 (16bab+12str+5sword+1luck+1gwf) DMG: 3d6+2d6(holy) + 25 (+18str+5enh+2gwf)...v evil 30-55/hit, plus 2-1 or 4-1 on a charge power attack. Grapple:+36 (16+12str+4size+4ImpGrapple) Trip: +20 (+12str+4size+4ImpTrip) Throw Attack (Equipment cost: 20k for portable hole, 98K (throwing, returning +5 plus materials cost for nearly two-ton object to throw (huge boulder around 3600 pounds, sized G throwing rock) Attack: +35 (16bab+12str+5enh+1enh+1luck), dmg: 96d6+23. can attack a square with area attack AC10, and instead of AC, tohse inside get a ref save of attack bonus +10. Oh, and plus 1 dmg if withing 30 feet. More Equipment: Glove of Storing (added into of dex, extra cost), Animated Shield +5, Boots of Speed, Luckstone, Notes: 1. He got rid of Spring Attack and Mobility. Worth it for what HH gets. It weakens hold the line, but he still has defensive throw, and few things are going to want to let him have a full attack on them anyway and will probably still run in and out and provoke move and hold the line AOOs. It also strengthens Mage Slayer, since he needs to be threatening the mage for it to work. It strengthens his trip focus, of course, because he will want to keep hitting the down guys when they are down, rather than retreating. 2. He gains rage, 10 movement, great missile weapon protection, and of course, major attack power. 3. He does hundreds of damage per hit with his rock. Bang. [/QUOTE]
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