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Help Me Build a Bard! (PHB Only)
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<blockquote data-quote="Empirate" data-source="post: 6316248" data-attributes="member: 78958"><p>Race:</p><p>Gnome is fine, although the low movement rate will come back to bite you from time to time. Human for more skills and one bonus feat might well be worth it, but I can see the temptation in the Gnome's ability score modifiers and small size. Usually, picking Human would be a no-brainer, but with PHB material only, that bonus feat doesn't matter so much (see below).</p><p></p><p>Skills:</p><p>Looks like you got this covered just fine. Which knowledge you pick doesn't really matter that much, in the end, since it depends on what your DM wants to throw at you anyway, and you can't guess that now.</p><p></p><p>Feats:</p><p>PHB only feats will cramp your style quite a bit, especially for a Bard. But Improved Initiative is always just good enough to justify taking. Leadership I'd actually skip, in a party that already has eight guys in it. Extend Spell is good from the mid levels on, Still Spell can get you out of a few fixes, and at very high levels, I'd consider Quicken Spell. Craft Wondrous Item and/or Scribe Scroll will be OK picks given some downtime (although the latter isn't that great for Bards, and the former heavily depends on your spell selection). Skill Focus (Concentration) or (Perform) might be worth it, if you find yourself making lots of concentration checks, or if you plan on using the Fascinate/Suggestion music combo often. There's no specifically Bard-y feats in the PHB, sadly. So I'd actually just pick whatever you like, and go with that.</p><p></p><p>Spells:</p><p>Be sure to pick some social stuff, and some utility. You'll be really starved for spells known for a few levels, but stuff like Charm Person, Silent Image, Glibness, Alter Self, Invisibility, Dispel Magic never gets old. Do not fall into the trap of picking the Cure spell line, even though your party is a bit starved for healing. Rather, get everybody to pool their resources and buy a lot of Wands of Cure Light Wounds, which you can use without issue to heal the whole party after a fight.</p></blockquote><p></p>
[QUOTE="Empirate, post: 6316248, member: 78958"] Race: Gnome is fine, although the low movement rate will come back to bite you from time to time. Human for more skills and one bonus feat might well be worth it, but I can see the temptation in the Gnome's ability score modifiers and small size. Usually, picking Human would be a no-brainer, but with PHB material only, that bonus feat doesn't matter so much (see below). Skills: Looks like you got this covered just fine. Which knowledge you pick doesn't really matter that much, in the end, since it depends on what your DM wants to throw at you anyway, and you can't guess that now. Feats: PHB only feats will cramp your style quite a bit, especially for a Bard. But Improved Initiative is always just good enough to justify taking. Leadership I'd actually skip, in a party that already has eight guys in it. Extend Spell is good from the mid levels on, Still Spell can get you out of a few fixes, and at very high levels, I'd consider Quicken Spell. Craft Wondrous Item and/or Scribe Scroll will be OK picks given some downtime (although the latter isn't that great for Bards, and the former heavily depends on your spell selection). Skill Focus (Concentration) or (Perform) might be worth it, if you find yourself making lots of concentration checks, or if you plan on using the Fascinate/Suggestion music combo often. There's no specifically Bard-y feats in the PHB, sadly. So I'd actually just pick whatever you like, and go with that. Spells: Be sure to pick some social stuff, and some utility. You'll be really starved for spells known for a few levels, but stuff like Charm Person, Silent Image, Glibness, Alter Self, Invisibility, Dispel Magic never gets old. Do not fall into the trap of picking the Cure spell line, even though your party is a bit starved for healing. Rather, get everybody to pool their resources and buy a lot of Wands of Cure Light Wounds, which you can use without issue to heal the whole party after a fight. [/QUOTE]
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