Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
help me build a bard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 4460796" data-attributes="member: 19675"><p>Assuming the 18 gets stuck in Cha, a 16 Dex means you'll be fairly effective with ranged attacks and finesseable weapons.</p><p></p><p>So, take WeapFin and use a Rapier and Dagger as your main melee weapons, while picking a bow for your ranged weapon of choice (assuming you have the $$$).</p><p></p><p>Rapier & Dagger would work best with TWF, but that can be feat intensive if you want to go all the way with it. For a Bard, I'd just take the TWF and be done with it.</p><p></p><p>Point Blank Shot and Precise shot are essential if you want to be an <em>effective</em> sniper, but it isn't necessary for a <em>fun</em> PC. The group I'm adventuring with currently has 2 Clerics who insist on firing their X-Bows into melee at least once per skirmish, and neither currently has either feat. Yes, the front-liners have been ploinked. Its HI-larious.</p><p></p><p>A Whip (esp. a bladed or dagger version), OTOH, lets you strike from a distance without worrying about "firing into melee" because its a reach weapon, and it too can be used with TWF. Since it, too, is finesse-able, using it TWF with a Rapier can be quite effective.</p><p></p><p>You can cast in Lt armor, so that feat from CompArc that boosts your armored spellcasting potential could be beneficial...if you get proficiency in a heavier armor. Or you can save your ducats and eventually buy something in Mithril.</p><p></p><p>If you take the feat Devoted Performer, you can multiclass with Paladin and Bard. Fun stuff!</p><p></p><p>Reach Spell lets you use your Cure spells- unique among arcane casters- at range by converting them into Rays. Given your Dex, you ought to be able to keep your meatwall...er...comrades healthy on the front line. Some of your other spells it would work for include Invisibility, Gaseous Form and Remove Curse. For a further boost, using Split Ray would double the effectiveness of those spells. (I don't know that I'd do that, though- that's boosting your spells 3 levels, and you don't have that many levels to work with. YMMV.)</p><p></p><p>Arcane Strike lets you convert spells into bonuses to attack and damage for your melee strikes.</p><p></p><p>Reserve feats let you set aside a spell of a specific kind supernatural power- usually some kind of attack- and a boost to caster levels for specific kinds of spells. Bonus, since the powers granted are supernatural, you don't have to worry about SR, ASF, grappling, etc.</p><p></p><p>If you wish to go a bit more whackadoo, you can take a couple of Feats in one of the Heritage lines. The Celestial, Infernal and Draconic Heritage lines all contain feats that convert spell levels into some kind of attack power- usually an area effect attack. Bonus, they're supernatural like the Reserve feats.</p><p></p><p>The last 3 options are more viable if you multiclass into a full-spellcasting arcane class that also uses Charisma, like the Sorcerer, Warmage, and Battle Sorcerer. Reminder- the latter 2 are also armored spellcasters.</p><p></p><p>FWIW, don't forget to load up on Sonic spells- most critters don't stand up to them too well, and Eagle's Splendor (and its Mass version) doesn't <em>only</em> work for you, but for any Paladin, Cleric, Sorcerer, Marshal, Wilder, etc. in your party.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4460796, member: 19675"] Assuming the 18 gets stuck in Cha, a 16 Dex means you'll be fairly effective with ranged attacks and finesseable weapons. So, take WeapFin and use a Rapier and Dagger as your main melee weapons, while picking a bow for your ranged weapon of choice (assuming you have the $$$). Rapier & Dagger would work best with TWF, but that can be feat intensive if you want to go all the way with it. For a Bard, I'd just take the TWF and be done with it. Point Blank Shot and Precise shot are essential if you want to be an [I]effective[/I] sniper, but it isn't necessary for a [I]fun[/I] PC. The group I'm adventuring with currently has 2 Clerics who insist on firing their X-Bows into melee at least once per skirmish, and neither currently has either feat. Yes, the front-liners have been ploinked. Its HI-larious. A Whip (esp. a bladed or dagger version), OTOH, lets you strike from a distance without worrying about "firing into melee" because its a reach weapon, and it too can be used with TWF. Since it, too, is finesse-able, using it TWF with a Rapier can be quite effective. You can cast in Lt armor, so that feat from CompArc that boosts your armored spellcasting potential could be beneficial...if you get proficiency in a heavier armor. Or you can save your ducats and eventually buy something in Mithril. If you take the feat Devoted Performer, you can multiclass with Paladin and Bard. Fun stuff! Reach Spell lets you use your Cure spells- unique among arcane casters- at range by converting them into Rays. Given your Dex, you ought to be able to keep your meatwall...er...comrades healthy on the front line. Some of your other spells it would work for include Invisibility, Gaseous Form and Remove Curse. For a further boost, using Split Ray would double the effectiveness of those spells. (I don't know that I'd do that, though- that's boosting your spells 3 levels, and you don't have that many levels to work with. YMMV.) Arcane Strike lets you convert spells into bonuses to attack and damage for your melee strikes. Reserve feats let you set aside a spell of a specific kind supernatural power- usually some kind of attack- and a boost to caster levels for specific kinds of spells. Bonus, since the powers granted are supernatural, you don't have to worry about SR, ASF, grappling, etc. If you wish to go a bit more whackadoo, you can take a couple of Feats in one of the Heritage lines. The Celestial, Infernal and Draconic Heritage lines all contain feats that convert spell levels into some kind of attack power- usually an area effect attack. Bonus, they're supernatural like the Reserve feats. The last 3 options are more viable if you multiclass into a full-spellcasting arcane class that also uses Charisma, like the Sorcerer, Warmage, and Battle Sorcerer. Reminder- the latter 2 are also armored spellcasters. FWIW, don't forget to load up on Sonic spells- most critters don't stand up to them too well, and Eagle's Splendor (and its Mass version) doesn't [I]only[/I] work for you, but for any Paladin, Cleric, Sorcerer, Marshal, Wilder, etc. in your party. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
help me build a bard
Top