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<blockquote data-quote="Jack Simth" data-source="post: 2718555" data-attributes="member: 29252"><p>Let's see... the Ghost of a Half-Dragon Drow would have CR +5, and, under the rules above, would qualify for Cleric-20.</p><p></p><p>You want +1 Ghost Touch Full Plate, a +1 Ghost Touch Large Shield (both of which have a Magic Vestments applied daily, to be a +5....)</p><p>+8 Str, +2 Con Int, and Cha from Half-Dragon (also +4 Natural Armor, but won't usually matter...); +4 Cha, Con - from Ghost; Net effect: Con -, +2 Int, +6 Cha, +8 Str; one to three ghostly abilities, a breath weapon useable once per day, immunity to one element, 60 foot darkvision, one to three ghost nifties (plus Manifestation), and if killed before dealing with the reason for the ghost, it WILL come back, beating the DC 16 Rejuvination roll every single time.</p><p></p><p>Mind you, you can skip the Ghost Touch and +1 on the Armor. Really - Cleric-5: Plane Shift, will get the ghost to the Prime Material, where it can act in a Corporeal fasion (and re-equip, if need be....) SR 32 with use of Spell Resistence (but only for 1 min/level after casting....) Magic or Luck Domains (for Spell Turning), and I'd suggest Empower (for Spell Turning....) as one of the feats.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2718555, member: 29252"] Let's see... the Ghost of a Half-Dragon Drow would have CR +5, and, under the rules above, would qualify for Cleric-20. You want +1 Ghost Touch Full Plate, a +1 Ghost Touch Large Shield (both of which have a Magic Vestments applied daily, to be a +5....) +8 Str, +2 Con Int, and Cha from Half-Dragon (also +4 Natural Armor, but won't usually matter...); +4 Cha, Con - from Ghost; Net effect: Con -, +2 Int, +6 Cha, +8 Str; one to three ghostly abilities, a breath weapon useable once per day, immunity to one element, 60 foot darkvision, one to three ghost nifties (plus Manifestation), and if killed before dealing with the reason for the ghost, it WILL come back, beating the DC 16 Rejuvination roll every single time. Mind you, you can skip the Ghost Touch and +1 on the Armor. Really - Cleric-5: Plane Shift, will get the ghost to the Prime Material, where it can act in a Corporeal fasion (and re-equip, if need be....) SR 32 with use of Spell Resistence (but only for 1 min/level after casting....) Magic or Luck Domains (for Spell Turning), and I'd suggest Empower (for Spell Turning....) as one of the feats. [/QUOTE]
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