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<blockquote data-quote="gabrion" data-source="post: 2720110" data-attributes="member: 30779"><p>My vote goes for a NE Druid 17/MoMF 7.</p><p></p><p>The problem with BBEG fights at this level is that the PCs, if they no what they are doing, can easily wreck a GMs plans for fun RP and the like. Using the above build you will have control over what goes on (immunity to all damage is an effective way to bring about RP). Of course MoMF may be redundent when you have shapechange, but if you feel that's the case then Druid 20/Beasmaster 4 would also get the job done.</p><p></p><p>Plus the flavor would be cool if you make him into a nature's general/summoner kinda guy. Most summons will be easy enough to kill at these levels, but the fact that you can make so many of them will still make it tough for the PCs. </p><p></p><p>My problem with this idea is that I always have a hard time effectively making an evil druid without a super detailed backstory/reason, but if you can fit it into your campaign then I think it is a good option.</p></blockquote><p></p>
[QUOTE="gabrion, post: 2720110, member: 30779"] My vote goes for a NE Druid 17/MoMF 7. The problem with BBEG fights at this level is that the PCs, if they no what they are doing, can easily wreck a GMs plans for fun RP and the like. Using the above build you will have control over what goes on (immunity to all damage is an effective way to bring about RP). Of course MoMF may be redundent when you have shapechange, but if you feel that's the case then Druid 20/Beasmaster 4 would also get the job done. Plus the flavor would be cool if you make him into a nature's general/summoner kinda guy. Most summons will be easy enough to kill at these levels, but the fact that you can make so many of them will still make it tough for the PCs. My problem with this idea is that I always have a hard time effectively making an evil druid without a super detailed backstory/reason, but if you can fit it into your campaign then I think it is a good option. [/QUOTE]
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