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Help me build a better Beguiler
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<blockquote data-quote="CCH_LLC" data-source="post: 4123114" data-attributes="member: 52995"><p>An update, I met with my friend who is DMing the game and it turns out we will be running a series of old fashioned Greyhawk modules in honor of Gygax, which I can really get behind as I have never really done anything like that as my only experience with D&D is Eberron. </p><p></p><p>We are going to start with Temple of Elemental Evil and all characters are starting at level 5 and we are expected to be around level 12 when the module wraps up. Learning that most of the campaign is going to be in dungeons I am now a bit hesitant to roll up beguiler as a lot of his potential strength for intrigue seems like it would be wasted in this game. I am profoundly grateful for the terrific advice thus far though and if you can make a compelling argument to stick with this class I am very willing to listen. </p><p></p><p>However, since the party looks like it will consist of a cleric, monk, fighter/barbarian and myself I am leaning more towards a utility focused wizard.</p><p></p><p>Hijacking my own thread I would ask what a good character to roll up would be given the following criteria:</p><p></p><p>Starting level 5</p><p></p><p>9,000 GP</p><p></p><p>17, 15, 14, 14, 13, 12 for stats</p><p></p><p>Useful in a huge dungeon, and a strong in combat.</p><p></p><p></p><p>I am a flexible player, I can have a good enjoyable session avoiding combat, but I would like to have a useful role to play when it does happen. If we can think up something awesome my DM has no problem with one player being stronger then the rest of the group. </p><p></p><p>Thanks Guys!</p></blockquote><p></p>
[QUOTE="CCH_LLC, post: 4123114, member: 52995"] An update, I met with my friend who is DMing the game and it turns out we will be running a series of old fashioned Greyhawk modules in honor of Gygax, which I can really get behind as I have never really done anything like that as my only experience with D&D is Eberron. We are going to start with Temple of Elemental Evil and all characters are starting at level 5 and we are expected to be around level 12 when the module wraps up. Learning that most of the campaign is going to be in dungeons I am now a bit hesitant to roll up beguiler as a lot of his potential strength for intrigue seems like it would be wasted in this game. I am profoundly grateful for the terrific advice thus far though and if you can make a compelling argument to stick with this class I am very willing to listen. However, since the party looks like it will consist of a cleric, monk, fighter/barbarian and myself I am leaning more towards a utility focused wizard. Hijacking my own thread I would ask what a good character to roll up would be given the following criteria: Starting level 5 9,000 GP 17, 15, 14, 14, 13, 12 for stats Useful in a huge dungeon, and a strong in combat. I am a flexible player, I can have a good enjoyable session avoiding combat, but I would like to have a useful role to play when it does happen. If we can think up something awesome my DM has no problem with one player being stronger then the rest of the group. Thanks Guys! [/QUOTE]
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