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Help me build a character around a bad feat
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<blockquote data-quote="the Jester" data-source="post: 8402556" data-attributes="member: 1210"><p>Keen Mind is actually one of the top feats taken in my game. Its value increases if the DM doesn't give you north and south without it- just right and left- and makes you map if you want to find your way out of dungeons and the like. So it's very much campaign dependent.</p><p></p><p>Weapon master, on the other hand, is a tough one to build around. It's useless for most of the combat-forward classes since they're already proficient in simple and martial weapons, so maybe a melee focused mountain dwarf wizard or sorcerer?</p></blockquote><p></p>
[QUOTE="the Jester, post: 8402556, member: 1210"] Keen Mind is actually one of the top feats taken in my game. Its value increases if the DM doesn't give you north and south without it- just right and left- and makes you map if you want to find your way out of dungeons and the like. So it's very much campaign dependent. Weapon master, on the other hand, is a tough one to build around. It's useless for most of the combat-forward classes since they're already proficient in simple and martial weapons, so maybe a melee focused mountain dwarf wizard or sorcerer? [/QUOTE]
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