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Help me Build a D&D3.5 Library!
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<blockquote data-quote="JustKim" data-source="post: 3182669" data-attributes="member: 5478"><p>You may have trouble finding the full Age of Worms path. It isn't collected in a book yet and if you believe the alarmists it may never be.</p><p></p><p>A lot of the 3.5 library depends on what you want to do. I would recommend some of the Compendium books, like WotC's Spell Compendium and the upcoming Magic Item Compendium, or Paizo's Dragon Compendium, for collections of material that's otherwise spread across many products.</p><p></p><p>Skip the Races series, they are largely forgettable except for Races of Eberron. Skip Monster Manual 2 and 4 unless you're a monster completist like me. There are four monster ecology books out (Draconomicon, Libris Mortis, Lords of Madness, Fiendish Codex I) and another Fiendish Codex on the way; I would only recommend Draconomicon unless you plan to run a very themed game.</p><p></p><p>There are a number of variant magic systems out now. Expanded Psionics Handbook is the new psionics system, and I would recommend it. Skip Complete Psionic. Magic of Incarnum may be a little much to wrap your head around when you first start a game, and the whole concept rubs a lot of people the wrong way, but I like it. Tome of Magic presents three new magic systems (It's not also a book of spells like in 2E), and at least two of them don't really hold up under scrutiny. Tome of Battle is a combat magic system some people liken to wuxia, which lets fighter types put some sorcery behind their sword. It's another one that rubs some people the wrong way.</p><p></p><p>The environment series (Frostburn, Sandstorm, Stormwrack, Cityscape) is great if you want to run a regional game, though the new one, Cityscape, is nowhere near as beloved. A number of people prefer FFG's Cityworks.</p><p></p><p>PHB2 and DMG2 are both good buys. The Completes (Warrior, Divine, Arcane, Adventurer, Mage, Psionic) represent a big investment at this point and may not have much return unless you're buying books for all the players to use.</p><p></p><p>Heroes of Battle can be skipped. Heroes of Horror is a good resource if you want to run a horror game, but it is not groundbreaking. If you do want to run a horror game, check out Expedition to Castle Ravenloft, it's received high praise.</p><p></p><p>I think that's more or less all the WotC 3.5 generics.</p></blockquote><p></p>
[QUOTE="JustKim, post: 3182669, member: 5478"] You may have trouble finding the full Age of Worms path. It isn't collected in a book yet and if you believe the alarmists it may never be. A lot of the 3.5 library depends on what you want to do. I would recommend some of the Compendium books, like WotC's Spell Compendium and the upcoming Magic Item Compendium, or Paizo's Dragon Compendium, for collections of material that's otherwise spread across many products. Skip the Races series, they are largely forgettable except for Races of Eberron. Skip Monster Manual 2 and 4 unless you're a monster completist like me. There are four monster ecology books out (Draconomicon, Libris Mortis, Lords of Madness, Fiendish Codex I) and another Fiendish Codex on the way; I would only recommend Draconomicon unless you plan to run a very themed game. There are a number of variant magic systems out now. Expanded Psionics Handbook is the new psionics system, and I would recommend it. Skip Complete Psionic. Magic of Incarnum may be a little much to wrap your head around when you first start a game, and the whole concept rubs a lot of people the wrong way, but I like it. Tome of Magic presents three new magic systems (It's not also a book of spells like in 2E), and at least two of them don't really hold up under scrutiny. Tome of Battle is a combat magic system some people liken to wuxia, which lets fighter types put some sorcery behind their sword. It's another one that rubs some people the wrong way. The environment series (Frostburn, Sandstorm, Stormwrack, Cityscape) is great if you want to run a regional game, though the new one, Cityscape, is nowhere near as beloved. A number of people prefer FFG's Cityworks. PHB2 and DMG2 are both good buys. The Completes (Warrior, Divine, Arcane, Adventurer, Mage, Psionic) represent a big investment at this point and may not have much return unless you're buying books for all the players to use. Heroes of Battle can be skipped. Heroes of Horror is a good resource if you want to run a horror game, but it is not groundbreaking. If you do want to run a horror game, check out Expedition to Castle Ravenloft, it's received high praise. I think that's more or less all the WotC 3.5 generics. [/QUOTE]
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