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<blockquote data-quote="Yair" data-source="post: 3182790" data-attributes="member: 10913"><p>Depending on your preferences, there are a number of excellent 3rd party offerings out there too. Some that come to mind (mostly from hearsay):</p><p></p><p>Green Ronin's <strong>Advanced Bestiary</strong> can vastly expand on your selection of monsters by offering a vast amount of high quality templates. (Silverthron Games' <strong>Book of Templates - Deluxe Edition 3.5</strong> also seems highly appreciated.) <strong>The Book of Fiends</strong> presents excellent, far more malevolent, demons and devils (and whatever the neutral evil ones are called) for a darker twist.</p><p></p><p>Atlas Game's <strong>Dynasties & Demagogues</strong> is a sourcebook for inserting politics and political intrigue into your game.</p><p></p><p>Expeditious Retreat Press's <strong>A Magical Medieval Society: Western Europe</strong> is a sourcebook about medieval style economics and society, putting a little sense into the background.</p><p></p><p>The Inner Circle's <strong>Denziens of Avandu</strong> is probably the best monster book to get if you're after truly strange, innovative creatures - and with great graphics and quality too.</p><p></p><p>Mongoose Publishing's <strong>The Drow War</strong> trilogy is what I was contemplating instead of Shackled City. It looks like an excellent campaign (spread over 3 books, starting at level 1 with <strong>The Gathering Storm</strong> and ending in level 30!).</p><p></p><p>All these are just examples of books I bought, browsed, or read on that I think would add to any D&D librarry. There are of course others. Many are very niche. For example, if you want a better, more interesting paladin class I'm pretty certain Green Ronin's <strong>The Holy Warrior Handbook</strong> will be very useful.</p></blockquote><p></p>
[QUOTE="Yair, post: 3182790, member: 10913"] Depending on your preferences, there are a number of excellent 3rd party offerings out there too. Some that come to mind (mostly from hearsay): Green Ronin's [b]Advanced Bestiary[/b] can vastly expand on your selection of monsters by offering a vast amount of high quality templates. (Silverthron Games' [b]Book of Templates - Deluxe Edition 3.5[/b] also seems highly appreciated.) [b]The Book of Fiends[/b] presents excellent, far more malevolent, demons and devils (and whatever the neutral evil ones are called) for a darker twist. Atlas Game's [b]Dynasties & Demagogues[/b] is a sourcebook for inserting politics and political intrigue into your game. Expeditious Retreat Press's [b]A Magical Medieval Society: Western Europe[/b] is a sourcebook about medieval style economics and society, putting a little sense into the background. The Inner Circle's [b]Denziens of Avandu[/b] is probably the best monster book to get if you're after truly strange, innovative creatures - and with great graphics and quality too. Mongoose Publishing's [b]The Drow War[/b] trilogy is what I was contemplating instead of Shackled City. It looks like an excellent campaign (spread over 3 books, starting at level 1 with [b]The Gathering Storm[/b] and ending in level 30!). All these are just examples of books I bought, browsed, or read on that I think would add to any D&D librarry. There are of course others. Many are very niche. For example, if you want a better, more interesting paladin class I'm pretty certain Green Ronin's [b]The Holy Warrior Handbook[/b] will be very useful. [/QUOTE]
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