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<blockquote data-quote="Dykstrav" data-source="post: 3183253" data-attributes="member: 40522"><p>If you're looking for alternate magic systems, there's a plethora of them out there. I personally dig the pact magic from <em>Tome of Magic</em>. It has a very eldritch, Lovecraftian feel to it. I'd love to play a binder in a future game. I'm certainly planning on using one as a villain some time. <em>Magic of Incarnum</em> is... Interesting. The chakra and soulbind system is a real departure from the classic D&D magic system, and I can see how it'd be alot of fun to play an incarnum-using character. At the same time, it's alot of material to digest. I may be willing to play an incarnum-user, but it'd be a bit much to chew as a DM when you have so many other tasks to juggle.</p><p></p><p>As a DM, I tend to view my own source material as stuff that either helps me design the setting or the adventures. I pick up tons of monster books. Unbalanced monsters are easier to deal with than unbalanced character stuff (such as new classes or spells), and besides, new monsters are just fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I'm really digging some of the Green Ronin products. My own games have always had an ancient world flavor to them. I found <em>Testament</em> and <em>the Trojan War</em> to be incredibly well designed and executed. The material for Rokugan and Nyambe is also fresh and evocative for D&D.</p><p></p><p>Have you got ideas for a campaign yet? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3183253, member: 40522"] If you're looking for alternate magic systems, there's a plethora of them out there. I personally dig the pact magic from [I]Tome of Magic[/I]. It has a very eldritch, Lovecraftian feel to it. I'd love to play a binder in a future game. I'm certainly planning on using one as a villain some time. [I]Magic of Incarnum[/I] is... Interesting. The chakra and soulbind system is a real departure from the classic D&D magic system, and I can see how it'd be alot of fun to play an incarnum-using character. At the same time, it's alot of material to digest. I may be willing to play an incarnum-user, but it'd be a bit much to chew as a DM when you have so many other tasks to juggle. As a DM, I tend to view my own source material as stuff that either helps me design the setting or the adventures. I pick up tons of monster books. Unbalanced monsters are easier to deal with than unbalanced character stuff (such as new classes or spells), and besides, new monsters are just fun. :D I'm really digging some of the Green Ronin products. My own games have always had an ancient world flavor to them. I found [I]Testament[/I] and [I]the Trojan War[/I] to be incredibly well designed and executed. The material for Rokugan and Nyambe is also fresh and evocative for D&D. Have you got ideas for a campaign yet? :) [/QUOTE]
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