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<blockquote data-quote="Aus_Snow" data-source="post: 3183676" data-attributes="member: 29112"><p>Races of Destiny is horrible. The other two (non-campaign-specific ones) are useful in some ways, if you're into that kind of thing.</p><p></p><p>The Completes - all five (including Mage) - are very good for player options. . . and also wacky stuff you can dose your NPCs and monsters up on, of course. Recommended.</p><p></p><p>Psionics takes magic in a different direction, but one that is really quite strikingly similar to well, magic. I'm not sure any game needs this stuff, unless you're doing Dark Sun, sci fi crossover, or something else that's especially psi-supporting. I therefore don't recommend the Expanded Psionics Handbook or Complete Psionic, for what you are apparently intending to run.</p><p></p><p>The Player's Handbook II, on the other hand, is good stuff if you want even more options (as per the Completes), plus some other handy bits for players. I like this one, overall, though it really could've done without the 'Dragon Shaman' and a couple of other things, IMO.</p><p></p><p>Having more monster books is great. I'd probably go with the Monster Gift Set (which is MMII, MMIII and FF, in a slip case) and then see what else appeals, if anything.</p><p></p><p>Spell Compendium rocks a lot of people's socks. I am personally ambivalent at best about any kind of needless doubling up of material - particularly when <em>errata, that should have been inlcuded, wasn't</em> - but I can see that other perspective, sure enough. :\</p><p></p><p></p><p>And yeah, at that point (if you have most or all of the above, that is recommended), I would suggest stopping purchases until you figure out if you need anything else, and if so, what. I know, I know, I probably don't need to say that, but you'd be surprised.</p><p></p><p>Third party material? Ack, I can see why you're limiting the field, by default. So much that is so good. . .</p><p></p><p>As for other magic systems, could you narrow that down a bit? Again, there are just so many. . .</p><p></p><p>And, as Yair said, the review section here, and the one at <a href="http://rpg.net" target="_blank">http://rpg.net</a> actually, are <em>very</em> useful when you're making these kinds of decisions.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 3183676, member: 29112"] Races of Destiny is horrible. The other two (non-campaign-specific ones) are useful in some ways, if you're into that kind of thing. The Completes - all five (including Mage) - are very good for player options. . . and also wacky stuff you can dose your NPCs and monsters up on, of course. Recommended. Psionics takes magic in a different direction, but one that is really quite strikingly similar to well, magic. I'm not sure any game needs this stuff, unless you're doing Dark Sun, sci fi crossover, or something else that's especially psi-supporting. I therefore don't recommend the Expanded Psionics Handbook or Complete Psionic, for what you are apparently intending to run. The Player's Handbook II, on the other hand, is good stuff if you want even more options (as per the Completes), plus some other handy bits for players. I like this one, overall, though it really could've done without the 'Dragon Shaman' and a couple of other things, IMO. Having more monster books is great. I'd probably go with the Monster Gift Set (which is MMII, MMIII and FF, in a slip case) and then see what else appeals, if anything. Spell Compendium rocks a lot of people's socks. I am personally ambivalent at best about any kind of needless doubling up of material - particularly when [I]errata, that should have been inlcuded, wasn't[/I] - but I can see that other perspective, sure enough. :\ And yeah, at that point (if you have most or all of the above, that is recommended), I would suggest stopping purchases until you figure out if you need anything else, and if so, what. I know, I know, I probably don't need to say that, but you'd be surprised. Third party material? Ack, I can see why you're limiting the field, by default. So much that is so good. . . As for other magic systems, could you narrow that down a bit? Again, there are just so many. . . And, as Yair said, the review section here, and the one at [url]http://rpg.net[/url] actually, are [I]very[/I] useful when you're making these kinds of decisions. [/QUOTE]
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