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Help me build a Deus Ex Machine
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<blockquote data-quote="Stormborn" data-source="post: 3220197" data-attributes="member: 14041"><p>I think it would be easier to try and do a campaign made of related oneshots, things that could be wrapped up in a single session and all with a centrally located base so that PCs could come and go on more realistic pretexts. Say a city that, due to an ancient curse, was allowed to go fallow. A Thousand years has past and it is opened up for colonization. The PCs come as colonists and adventurers. Sometimes they adventure, but sometimes they have to go take care of the kids or help someone out with a problem etc. </p><p></p><p>However, if that path seems less than desirable due to whatever you have in mind, and to answer your Qs in reverse order:</p><p></p><p>- Just be upfront with the PCs about what it is in metagame terms and ask them to deal with it. </p><p>- The stone could just be the Hero Stone or: The Repository of Valhalla(or other plane), The Champion Codex, The Heart of Song, etc</p><p>- There could be another, depends on what you want to do with it in your campaign. Maybe these stone bond to groups and were intended for some great war as a means of transporting combatants and have now been lost and are malfunctioning. Or they could be teid to alignments, with the PCs one tied to Good or Neutral and other out there for Evil, Law, and Chaos. Maybe there are two Neutral stones, one for each axis. </p><p>-Just have the demiplane be one of suspended animation - a vast gray landscape where no time passes and no thoughts happen. To the heroes taken they simply blink and the world around them has changed from their entry to their exit.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3220197, member: 14041"] I think it would be easier to try and do a campaign made of related oneshots, things that could be wrapped up in a single session and all with a centrally located base so that PCs could come and go on more realistic pretexts. Say a city that, due to an ancient curse, was allowed to go fallow. A Thousand years has past and it is opened up for colonization. The PCs come as colonists and adventurers. Sometimes they adventure, but sometimes they have to go take care of the kids or help someone out with a problem etc. However, if that path seems less than desirable due to whatever you have in mind, and to answer your Qs in reverse order: - Just be upfront with the PCs about what it is in metagame terms and ask them to deal with it. - The stone could just be the Hero Stone or: The Repository of Valhalla(or other plane), The Champion Codex, The Heart of Song, etc - There could be another, depends on what you want to do with it in your campaign. Maybe these stone bond to groups and were intended for some great war as a means of transporting combatants and have now been lost and are malfunctioning. Or they could be teid to alignments, with the PCs one tied to Good or Neutral and other out there for Evil, Law, and Chaos. Maybe there are two Neutral stones, one for each axis. -Just have the demiplane be one of suspended animation - a vast gray landscape where no time passes and no thoughts happen. To the heroes taken they simply blink and the world around them has changed from their entry to their exit. [/QUOTE]
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