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<blockquote data-quote="Goddess FallenAngel" data-source="post: 3222437" data-attributes="member: 11434"><p>Funny enough, I played in a game once that had an item like this. The PCs didn't get rid of it because the item was originally created to imprison a very nasty wizard - which they knew because they played with the item and accidentally released everyone currently trapped in it out. They managed to get the wizard back into it (after much butt-kicking on his part), and carried it around after that (despite occasionnally being sucked into it) because they were afraid that someone would get it and release him permanently.</p><p></p><p>Maybe do something like that for backstory, so the PCs have a reason to carry it around? Also, why describe the demi-plane at all? Say they are in suspended animation or something. That's what we did... we didn't remember anything from the time we were in the statue, nor did we age while in it.</p></blockquote><p></p>
[QUOTE="Goddess FallenAngel, post: 3222437, member: 11434"] Funny enough, I played in a game once that had an item like this. The PCs didn't get rid of it because the item was originally created to imprison a very nasty wizard - which they knew because they played with the item and accidentally released everyone currently trapped in it out. They managed to get the wizard back into it (after much butt-kicking on his part), and carried it around after that (despite occasionnally being sucked into it) because they were afraid that someone would get it and release him permanently. Maybe do something like that for backstory, so the PCs have a reason to carry it around? Also, why describe the demi-plane at all? Say they are in suspended animation or something. That's what we did... we didn't remember anything from the time we were in the statue, nor did we age while in it. [/QUOTE]
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