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<blockquote data-quote="Stormborn" data-source="post: 3229448" data-attributes="member: 14041"><p>To me this sounds like rewarding players for not showing up all the time. I dont think you punish players who have scheduling conflicts, especially if thats the only way you can get to play, but there is no need to reward them for it. </p><p></p><p>As a plot device to explain their abscence, on the other hand, its a great idea. And if your players are fine with that metagame aspect of it all you need is a story reason for them to have it. Perhaps it was given to the party by the ubiquitous mysterious stranger and they have found that they cannot get rid of it - it always shows up in someones pack whenever they sell/drop/destroy it. However, perhaps certain people in the know recognize it as something that siginifies a group destined for great things and thus seek the PCs out for jobs or give them preferential treatment. Not everyone would be aware of it, and they PCs might not know why or how these people find them (say there is a spell that is "Locate Hero Stone"). At some point in the future you can reveal that the heroes who hold the stone are destined to do "X" - in which X is whatever big campaign ending event that evolves naturally out of your game. </p><p></p><p>Just give them the stone, let them do what they will with it, but have it always show up in one of their packs regardless. Tell the players the metagame reason and tell them that there will eventurally be an in-game reason for it and leave it at that.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3229448, member: 14041"] To me this sounds like rewarding players for not showing up all the time. I dont think you punish players who have scheduling conflicts, especially if thats the only way you can get to play, but there is no need to reward them for it. As a plot device to explain their abscence, on the other hand, its a great idea. And if your players are fine with that metagame aspect of it all you need is a story reason for them to have it. Perhaps it was given to the party by the ubiquitous mysterious stranger and they have found that they cannot get rid of it - it always shows up in someones pack whenever they sell/drop/destroy it. However, perhaps certain people in the know recognize it as something that siginifies a group destined for great things and thus seek the PCs out for jobs or give them preferential treatment. Not everyone would be aware of it, and they PCs might not know why or how these people find them (say there is a spell that is "Locate Hero Stone"). At some point in the future you can reveal that the heroes who hold the stone are destined to do "X" - in which X is whatever big campaign ending event that evolves naturally out of your game. Just give them the stone, let them do what they will with it, but have it always show up in one of their packs regardless. Tell the players the metagame reason and tell them that there will eventurally be an in-game reason for it and leave it at that. [/QUOTE]
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