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Help me build a Deus Ex Machine
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<blockquote data-quote="AFGNCAAP" data-source="post: 3235095" data-attributes="member: 871"><p><strong>Slight WLD rules SPOILERS</strong></p><p></p><p>Well, in the WLD game I'm playing in, there's "The Box"</p><p></p><p>I think it's a feature for the module, but it more or less does the same thing (randomly steals away PCs whose players aren't there during that session).</p><p></p><p>However, the thing about "The Box" is that PCs aren't rested and refreshed coming back from it--they're worn out & need rest to restore their strength. Can't heal up, memorize spells, make stuff, or do any sort of ready-prep while in "The Box." Your PC's just out of the game until you can join the next session. And (I think this is a feature, though it could be a DM addition), PCs in the box get 200 XP per session in "The Box", instead of getting no XP for the night. Not bad for a low-level PC in there, but not so hot when you reach higher levels.</p><p></p><p>Instead of having the Hero Stone, how about wearable objects, like a set of matching rings (which can be enchanted to NOT take up a ring slot, so it won't adversely affect the PCs options). The rings (or similar items) could be bonded/unremovable from the PC (even materializing on another finger [or toe, even] if the finger/limb wearing it is lost). However, if a dead PC is replaced by a new one (rather than raising, reincarnating, or resurrecting the PC), the dead PC's ring will "jump" from the dead PC to the new PC. The ring would be the object that causes the "random" PC to vanish & reappear.</p><p></p><p>The ring (or other magic object, like an amulet, torc, tattoo, belt, earring, tooth filling, etc.) could serve as a focus for scrying spells (by other PCs, as well as by the PCs benefactors &/or major recurring foes).</p><p></p><p>And, as a reward/upgrade, the enchantments on the rings could be boosted/augmented as a reward (adding a <em>protection</em> enchantment, <em>sustenance</em> enchantment, etc.), so wearing the rings remains somewhat desirable.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 3235095, member: 871"] [b]Slight WLD rules SPOILERS[/b] Well, in the WLD game I'm playing in, there's "The Box" I think it's a feature for the module, but it more or less does the same thing (randomly steals away PCs whose players aren't there during that session). However, the thing about "The Box" is that PCs aren't rested and refreshed coming back from it--they're worn out & need rest to restore their strength. Can't heal up, memorize spells, make stuff, or do any sort of ready-prep while in "The Box." Your PC's just out of the game until you can join the next session. And (I think this is a feature, though it could be a DM addition), PCs in the box get 200 XP per session in "The Box", instead of getting no XP for the night. Not bad for a low-level PC in there, but not so hot when you reach higher levels. Instead of having the Hero Stone, how about wearable objects, like a set of matching rings (which can be enchanted to NOT take up a ring slot, so it won't adversely affect the PCs options). The rings (or similar items) could be bonded/unremovable from the PC (even materializing on another finger [or toe, even] if the finger/limb wearing it is lost). However, if a dead PC is replaced by a new one (rather than raising, reincarnating, or resurrecting the PC), the dead PC's ring will "jump" from the dead PC to the new PC. The ring would be the object that causes the "random" PC to vanish & reappear. The ring (or other magic object, like an amulet, torc, tattoo, belt, earring, tooth filling, etc.) could serve as a focus for scrying spells (by other PCs, as well as by the PCs benefactors &/or major recurring foes). And, as a reward/upgrade, the enchantments on the rings could be boosted/augmented as a reward (adding a [I]protection[/I] enchantment, [I]sustenance[/I] enchantment, etc.), so wearing the rings remains somewhat desirable. [/QUOTE]
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