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Help me build a Dwarf Monk
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1227921" data-attributes="member: 710"><p>Cleave and Great Cleave is always very useful if you can dish out much damage.</p><p>I wouldn`t suggest the Spring Attack route - don´t forget you can`t flurry with it, and one of your best advantages, many attacks, is lost.</p><p></p><p>I am not sure what feats exactly you want to get, but remember: Disarm is not very useful because you are using a light weapon, and have a medium base attack bonus. Even Improved Disarm can`t compensate for all of it. (and if you don`t take it as bonus feat, you would need a high Int to get Combat Expertise)</p><p>(and the fact that you end up having the enemies weapon in your hand doesn`t help you much, especialy if you are not profiecient with them.)</p><p></p><p>You might consider Improved Sunder, if you can somehow enhance your unarmed attacks (Bracers of Striking, Magic Weapon or Fang) (you can sunder with monk attacks, since you deal lethal, bludgeoning damage. And your damage is nothing to sneeze at)</p><p></p><p>Improved Trip in 3.5 version is great. You basically get (if you succed) 2 extra attacks at +4 for losing one attack (which is only a touch attack). And if you have some allies in melee, it becomes worse (for the opponent.) If you have many archers, it might not be so great (the +4 changes to -4)</p><p></p><p>Improved Grapple might still be the best choice (well, not against larger creatures or even dragons, but against most average enemies), and you might be able to disarm most opponents in the process (if their weapon is to large to wield in grapple, they will probably lose it). If you worry about being grappled, consider Escape Artist.</p><p></p><p>For magic items:</p><p>Gloves of Fearsome Grip (where in Sword and Fist) are great for grappling (+5 bonus to rolls).</p><p>Bracers of Armor are good, as are Bracers of Striking. </p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1227921, member: 710"] Cleave and Great Cleave is always very useful if you can dish out much damage. I wouldn`t suggest the Spring Attack route - don´t forget you can`t flurry with it, and one of your best advantages, many attacks, is lost. I am not sure what feats exactly you want to get, but remember: Disarm is not very useful because you are using a light weapon, and have a medium base attack bonus. Even Improved Disarm can`t compensate for all of it. (and if you don`t take it as bonus feat, you would need a high Int to get Combat Expertise) (and the fact that you end up having the enemies weapon in your hand doesn`t help you much, especialy if you are not profiecient with them.) You might consider Improved Sunder, if you can somehow enhance your unarmed attacks (Bracers of Striking, Magic Weapon or Fang) (you can sunder with monk attacks, since you deal lethal, bludgeoning damage. And your damage is nothing to sneeze at) Improved Trip in 3.5 version is great. You basically get (if you succed) 2 extra attacks at +4 for losing one attack (which is only a touch attack). And if you have some allies in melee, it becomes worse (for the opponent.) If you have many archers, it might not be so great (the +4 changes to -4) Improved Grapple might still be the best choice (well, not against larger creatures or even dragons, but against most average enemies), and you might be able to disarm most opponents in the process (if their weapon is to large to wield in grapple, they will probably lose it). If you worry about being grappled, consider Escape Artist. For magic items: Gloves of Fearsome Grip (where in Sword and Fist) are great for grappling (+5 bonus to rolls). Bracers of Armor are good, as are Bracers of Striking. Mustrum Ridcully [/QUOTE]
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