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Help me build a Dwarf Monk
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<blockquote data-quote="Fingers Boggis" data-source="post: 1227984" data-attributes="member: 15336"><p>i dont see a dwarven monk as being the type to flip around and tumble myself, i see them more as being an imovable object (i know this is weird considering one of the monks main benefits is a higher rate of movement) sure use ur high rate of movement to get into possition but then i see him being quite content to let the opposition come to him and react to them, id probably go for grappling and throwing techniques that would take advantage of the dwarfs low centre of gravity (no in game rules for this afaik but you can see it being a natural technique for him to develop) with OA this becomes quite easy to do with feats such as defensive strike, defensive throw, perhaps grappling block, really any grappling feats you can get your hands on (no pun intended) for your monk options id probably go improved gapple, combat reflexes and then improved trip. Id then finish off this kind of character by going for the dwarven defender PrC which is the first time ive really considered it for a character, infact thanks for the idea i think my next character is going to take this form</p><p></p><p>Ftr 4/Mnk 10/Dwarven Defender 6</p><p></p><p>i know the fighter levels are cheap but i need the feats to qualify for the PrC and get the grappling feats i want, i also wouldnt take the levels in that order. mix the fighter and monk levels up a bit and go for dwarven defender as soon as i qualify, 6 levels gives you 3/- DR which is not to be sneezed at, every little helps and eventually you are going to be hit, and improved uncanny dodge, a nice +2 dodge bonus to go with your monk boni (pl of bonus?) i reckon this is going to be quite a nice character</p></blockquote><p></p>
[QUOTE="Fingers Boggis, post: 1227984, member: 15336"] i dont see a dwarven monk as being the type to flip around and tumble myself, i see them more as being an imovable object (i know this is weird considering one of the monks main benefits is a higher rate of movement) sure use ur high rate of movement to get into possition but then i see him being quite content to let the opposition come to him and react to them, id probably go for grappling and throwing techniques that would take advantage of the dwarfs low centre of gravity (no in game rules for this afaik but you can see it being a natural technique for him to develop) with OA this becomes quite easy to do with feats such as defensive strike, defensive throw, perhaps grappling block, really any grappling feats you can get your hands on (no pun intended) for your monk options id probably go improved gapple, combat reflexes and then improved trip. Id then finish off this kind of character by going for the dwarven defender PrC which is the first time ive really considered it for a character, infact thanks for the idea i think my next character is going to take this form Ftr 4/Mnk 10/Dwarven Defender 6 i know the fighter levels are cheap but i need the feats to qualify for the PrC and get the grappling feats i want, i also wouldnt take the levels in that order. mix the fighter and monk levels up a bit and go for dwarven defender as soon as i qualify, 6 levels gives you 3/- DR which is not to be sneezed at, every little helps and eventually you are going to be hit, and improved uncanny dodge, a nice +2 dodge bonus to go with your monk boni (pl of bonus?) i reckon this is going to be quite a nice character [/QUOTE]
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