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Help me build a Dwarven scout
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<blockquote data-quote="Legildur" data-source="post: 504254" data-attributes="member: 1258"><p>My gaming group are cave dwellers - that is we really take the 'Dungeon' part of D&D literally and barely ever see the light of day. Dungeon crawling occupies the bulk of our gaming.</p><p></p><p>Anyway, no one else in my group really understands the tactics for Rogues in this environment and so I get frustrated watching our current elven rogue dither and waste opportunities - particularly in combat situations.</p><p></p><p>Personally, my Rogues tend to be risk takers and quite often are the eyes and ears of the party around 60 ft forward of the main group. Consequently I want build a dwarven scout (not necessarily only a Rogue) to fulfill this role.</p><p></p><p>Why a dwarf? Only a penalty to Charisma on creation, good hit points, dark vision, stone cunning, and good saves. Points against? Speed and... that's all I can think of. Good makings for a scout if ever I saw one.</p><p></p><p>I'm thinking about making him a Fighter/Rogue archer that packs a punch by taking some levels in Deepwood Sniper and Order of the Bow initiate and using a mighty composite long bow. And I know elves make better archers and scouts, but the darkvision, save bonuses, and stonecunning are too cool for school in this environment and role.</p><p></p><p>Rolled stats (and my placings so far) are:</p><p></p><p>18 (Str)</p><p>18 (Dex)</p><p>14 (16 Con)</p><p>14 (Wis)</p><p>10 (Int)</p><p>9 (7 Cha)</p><p></p><p>Build him up to say 10th level or there abouts with standard gold.</p><p></p><p>I was looking at Ftr4/Rog3/DS2/OOB1 but happy to see suggestions. Skills would be focussed on stealth etc That is, don't bother with Open Locks, Disable Device etc as that will be someone elses problem. Also need Spot, Listen, and Search (for the stone cunning).</p><p></p><p>Likely equipment would be magical mithral chain shirt, +1 shocking bow of true strike (from S&F - can this character use one or does it need spell completion ability as per wands?), quiver of ehlonna, bracers of archery, gloves of dexterity (and maybe stack one of these with glove of storing to protect the bow from Sunder), boots of elvenkind, cloak of elven kind, eyes of the eagle. Anything else?</p><p></p><p>Hopefully I can lean on a friendly spell caster for a Greater Magic Weapon each day on 50 arrows.</p><p></p><p>Feats would probably be Point Blank Shot, Precise Shot, Far Shot, Rapid Shot, Weapon Focus, Specialisation and Improved Critical (composite long bow), and that feat from S&F that reduces attack penalties from cover.</p><p></p><p>Once again, happy to see suggestions.</p><p></p><p>Oh yeah, and I'm stuck with the PHB and the standard class based splat books from WotC.</p><p></p><p>Thanks in advance.</p></blockquote><p></p>
[QUOTE="Legildur, post: 504254, member: 1258"] My gaming group are cave dwellers - that is we really take the 'Dungeon' part of D&D literally and barely ever see the light of day. Dungeon crawling occupies the bulk of our gaming. Anyway, no one else in my group really understands the tactics for Rogues in this environment and so I get frustrated watching our current elven rogue dither and waste opportunities - particularly in combat situations. Personally, my Rogues tend to be risk takers and quite often are the eyes and ears of the party around 60 ft forward of the main group. Consequently I want build a dwarven scout (not necessarily only a Rogue) to fulfill this role. Why a dwarf? Only a penalty to Charisma on creation, good hit points, dark vision, stone cunning, and good saves. Points against? Speed and... that's all I can think of. Good makings for a scout if ever I saw one. I'm thinking about making him a Fighter/Rogue archer that packs a punch by taking some levels in Deepwood Sniper and Order of the Bow initiate and using a mighty composite long bow. And I know elves make better archers and scouts, but the darkvision, save bonuses, and stonecunning are too cool for school in this environment and role. Rolled stats (and my placings so far) are: 18 (Str) 18 (Dex) 14 (16 Con) 14 (Wis) 10 (Int) 9 (7 Cha) Build him up to say 10th level or there abouts with standard gold. I was looking at Ftr4/Rog3/DS2/OOB1 but happy to see suggestions. Skills would be focussed on stealth etc That is, don't bother with Open Locks, Disable Device etc as that will be someone elses problem. Also need Spot, Listen, and Search (for the stone cunning). Likely equipment would be magical mithral chain shirt, +1 shocking bow of true strike (from S&F - can this character use one or does it need spell completion ability as per wands?), quiver of ehlonna, bracers of archery, gloves of dexterity (and maybe stack one of these with glove of storing to protect the bow from Sunder), boots of elvenkind, cloak of elven kind, eyes of the eagle. Anything else? Hopefully I can lean on a friendly spell caster for a Greater Magic Weapon each day on 50 arrows. Feats would probably be Point Blank Shot, Precise Shot, Far Shot, Rapid Shot, Weapon Focus, Specialisation and Improved Critical (composite long bow), and that feat from S&F that reduces attack penalties from cover. Once again, happy to see suggestions. Oh yeah, and I'm stuck with the PHB and the standard class based splat books from WotC. Thanks in advance. [/QUOTE]
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