Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Help me build a mini-campaign: The Mindflayer Empire returns from the far future
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8038538" data-attributes="member: 7023887"><p>I'm actually doing a campaign with a similar theme. It's a spelljammer campaign, where the low level villains are Neogi, but it is eventually revealed around level 7 that Mind Flayers are actually controlling them to accomplish their own goal. The players find this out by having to kill the leader of the Neogi Inter-Galactic Hierarchy (NIGH for short. Yes, the name is just for the acronym. In my spelljammer, the factions love using acronyms) and the neogi has an Intellect Devourer inside it, controlling the empire. </p><p></p><p>So, they find out the Mind Flayers are somehow involved, but already have time travel magic, by way of Time Crystals and a Time Staff that they stole from a time-traveler they killed (with stats of the Eonic Drifter from Tome of Beasts by Kobold Press). They discover that the Mind Flayers, when overthrown by the Githyanki and Githzerai actually didn't completely collapse. Instead of being wiped out from existence, the rest of the illithids fled to a crystal sphere that they closed off from the rest of the multiverse, all "hibernating" in the until the time came for them to reclaim their empire. </p><p></p><p>(The Gith knew that they actually didn't destroy the Mind Flayers, and instead only dealt a large blow to their masters. The Mind Flayers took many Nautiloids, Squid Ships, and other spelljamming ships to escape, hidden in the crystal sphere in which they currently reside. The Gith didn't tell anyone of how they didn't actually destroy the Mind Flayer empire, like they claimed to have done, because they did not want to seem weak, and if the others knew, there would be many other negative implications. The Githyanki wanted to seem strong, while still preparing for the day the Mind Flayers returned, Vlaakith is the only one alive that knows why they're preparing and ramping up their forces, but she's preparing, nevertheless. The Githzerai know that they are returning, but are awaiting for their return, and believe that Zerthimon will come back and bring their salvation.) </p><p></p><p>So, when the players discover all of this, they're going to have access to time travel, be around level 15, and know the plot of the Mind Flayers. They are planning on coming back when the gith are at their weakest, coming to decimate the multiverse and reestablish the empire. In this campaign, when they figure all of this out, they're going to have a date. This date is when the Mind Flayers will come back, and whatever they try to do, the most they can do is delay the return of the mind flayers. They will have to try multiple tries to keep the multiverse from being destroyed by mind flayers, probably with full-on assaults against the mind flayers, trying to unite the multiverse against the mind flayers, and stuff like that. If they try this route, they will lose, over and over again. </p><p></p><p>They can try other tactics, like banishing the crystal sphere to some other place and severing its ties from the multiverse, or something like this. </p><p></p><p>I don't know if any of this would be relevant to your game, but I just wanted to share this in case you want to take any inspiration from this.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8038538, member: 7023887"] I'm actually doing a campaign with a similar theme. It's a spelljammer campaign, where the low level villains are Neogi, but it is eventually revealed around level 7 that Mind Flayers are actually controlling them to accomplish their own goal. The players find this out by having to kill the leader of the Neogi Inter-Galactic Hierarchy (NIGH for short. Yes, the name is just for the acronym. In my spelljammer, the factions love using acronyms) and the neogi has an Intellect Devourer inside it, controlling the empire. So, they find out the Mind Flayers are somehow involved, but already have time travel magic, by way of Time Crystals and a Time Staff that they stole from a time-traveler they killed (with stats of the Eonic Drifter from Tome of Beasts by Kobold Press). They discover that the Mind Flayers, when overthrown by the Githyanki and Githzerai actually didn't completely collapse. Instead of being wiped out from existence, the rest of the illithids fled to a crystal sphere that they closed off from the rest of the multiverse, all "hibernating" in the until the time came for them to reclaim their empire. (The Gith knew that they actually didn't destroy the Mind Flayers, and instead only dealt a large blow to their masters. The Mind Flayers took many Nautiloids, Squid Ships, and other spelljamming ships to escape, hidden in the crystal sphere in which they currently reside. The Gith didn't tell anyone of how they didn't actually destroy the Mind Flayer empire, like they claimed to have done, because they did not want to seem weak, and if the others knew, there would be many other negative implications. The Githyanki wanted to seem strong, while still preparing for the day the Mind Flayers returned, Vlaakith is the only one alive that knows why they're preparing and ramping up their forces, but she's preparing, nevertheless. The Githzerai know that they are returning, but are awaiting for their return, and believe that Zerthimon will come back and bring their salvation.) So, when the players discover all of this, they're going to have access to time travel, be around level 15, and know the plot of the Mind Flayers. They are planning on coming back when the gith are at their weakest, coming to decimate the multiverse and reestablish the empire. In this campaign, when they figure all of this out, they're going to have a date. This date is when the Mind Flayers will come back, and whatever they try to do, the most they can do is delay the return of the mind flayers. They will have to try multiple tries to keep the multiverse from being destroyed by mind flayers, probably with full-on assaults against the mind flayers, trying to unite the multiverse against the mind flayers, and stuff like that. If they try this route, they will lose, over and over again. They can try other tactics, like banishing the crystal sphere to some other place and severing its ties from the multiverse, or something like this. I don't know if any of this would be relevant to your game, but I just wanted to share this in case you want to take any inspiration from this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help me build a mini-campaign: The Mindflayer Empire returns from the far future
Top