Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Help me build a Paladin/Sorcerer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gaiden" data-source="post: 507882" data-attributes="member: 103"><p>Elder-Basalisk - you are the bomb.</p><p></p><p>Such a good analysis. I am impressed - and that does not happen very often. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>With regard to a bunch of the feats listed, they are all contingent upon spell choice. I was planning on taking at least a few attack spells, but did not know which ones I should be taking so did not list them. I thought about Eschew Materials because I think you have to have the material components in hand when casting a spell and for a shield and sword wielding combatant, it would be complex to switch back and forth for having the free hand to hold the components. I included it on my definite list because I know my DM would care about that.</p><p></p><p>My new feat list based on what you said would be:</p><p></p><p>Definites:</p><p></p><p>Still Spell</p><p>Arcane Preparation</p><p>Cooperative Spell</p><p>Power Attack</p><p>Extra Turningx2</p><p>Divine Might</p><p>Eschew Materials</p><p></p><p>Contendors for the other 4:</p><p></p><p>Combat Casting</p><p>Combat Reflexes, Expert Tactician</p><p>Leadership</p><p></p><p>Extend Spell, Persistant Spell</p><p>Quicken Spell</p><p></p><p></p><p>I leave the metamagic feats on there for their usefulness to be measured based on the spells I will outline below.</p><p></p><p>Last night I went through all of the spells in the PHB and came up with two different lists. One for all of the spells without S components and one for all the spells that would be cool to have. Remember that any spell that I take that has S components is going to be effectively one level higher (unless it has a long duration and I can cast it in the morning before I put on my armor). This means that it will have to be so effective that I can deal with casting it two levels later.</p><p></p><p>List of Spells with no Somatic Component:</p><p>(anything with a * is a spell that I would want take)</p><p>(this list is not complete - it only inlcudes spells on the Sorcerer list)</p><p></p><p>0th - flare*</p><p>1st - featherfall*, true strike*</p><p>2nd - Blindness/Deafness*, Blur*, Knock</p><p>3rd - Suggestion</p><p>4th - Dimensional Door, Lesser Geas, Polymorph Self*, Shout*</p><p>5th - Teleport</p><p>6th - Geas</p><p>7th - Teleport w/o Error*, Power Word Stun</p><p>8th - Mass Charm, Otto's Irresistable Dance, Power Word Blind</p><p>9th - Mordenkainen's Disjunction, Power Word Kill, Prismatic Sphere, Time Stop*, Wail of the Banshee</p><p></p><p>List of Spells that I would want (taken in the order listed):</p><p>(anything with * indicates that the spell has no S component)</p><p></p><p>1st (5) - True Strike*, Featerfall*, Shield, Grease, Magic Missile</p><p>2nd (5) - Blur*, Web </p><p>3rd (4) - Haste </p><p>4th (4) - Polymorph Self*, Shout*, Fireshield</p><p>5th (4) - Wall of Force</p><p>6th (3) - Geas*, Tensor's Transformation, Greater Dispelling</p><p>7th (3) - Teleport without Error*, Limited Wish</p><p>8th (2) - Mind Blank</p><p>9th (1) - Time Stop*</p><p></p><p>List of Spells that seem useful and I need to decide on listed in order of seemingly most useful:</p><p></p><p>2nd - Glitterdust, blindness/deafness, See Invisibility (again, thinking of simply getting magic item), Melf's Acid Arrow, Rope Trick, Knock (thinking I can just get a magic item to do this), </p><p></p><p>3rd - Vampiric Touch, Stinking Cloud, Blink (I don't like that 20% of my attacks and abilities won't work with blink so I did not include in on my list of definites), Slow, Suggestion, Fireball</p><p></p><p>4th - Stoneskin, Charm Monster, Evard's Black Tentacles, Dimensional Door (would probably get rid of Teleport without Error if I took this), Otiluke's Resilient Sphere, Minor Globe of Invulnerability, Improved Invisibility, Enervation (not sure if the best spell to take if I am a paladin), Polymorph Other</p><p></p><p>5th - Feeblemind, Telekinesis, Cone of Cold, Stone Shape, Teleport</p><p></p><p>7th - Banishment, Power Word Stun, Delayed Blast Fireball, Ethereal Jaunt</p><p></p><p>8th - Otto's Irresistable Dance, Sun Burst, Mass Charm, Power Word Blind</p></blockquote><p></p>
[QUOTE="Gaiden, post: 507882, member: 103"] Elder-Basalisk - you are the bomb. Such a good analysis. I am impressed - and that does not happen very often. :) With regard to a bunch of the feats listed, they are all contingent upon spell choice. I was planning on taking at least a few attack spells, but did not know which ones I should be taking so did not list them. I thought about Eschew Materials because I think you have to have the material components in hand when casting a spell and for a shield and sword wielding combatant, it would be complex to switch back and forth for having the free hand to hold the components. I included it on my definite list because I know my DM would care about that. My new feat list based on what you said would be: Definites: Still Spell Arcane Preparation Cooperative Spell Power Attack Extra Turningx2 Divine Might Eschew Materials Contendors for the other 4: Combat Casting Combat Reflexes, Expert Tactician Leadership Extend Spell, Persistant Spell Quicken Spell I leave the metamagic feats on there for their usefulness to be measured based on the spells I will outline below. Last night I went through all of the spells in the PHB and came up with two different lists. One for all of the spells without S components and one for all the spells that would be cool to have. Remember that any spell that I take that has S components is going to be effectively one level higher (unless it has a long duration and I can cast it in the morning before I put on my armor). This means that it will have to be so effective that I can deal with casting it two levels later. List of Spells with no Somatic Component: (anything with a * is a spell that I would want take) (this list is not complete - it only inlcudes spells on the Sorcerer list) 0th - flare* 1st - featherfall*, true strike* 2nd - Blindness/Deafness*, Blur*, Knock 3rd - Suggestion 4th - Dimensional Door, Lesser Geas, Polymorph Self*, Shout* 5th - Teleport 6th - Geas 7th - Teleport w/o Error*, Power Word Stun 8th - Mass Charm, Otto's Irresistable Dance, Power Word Blind 9th - Mordenkainen's Disjunction, Power Word Kill, Prismatic Sphere, Time Stop*, Wail of the Banshee List of Spells that I would want (taken in the order listed): (anything with * indicates that the spell has no S component) 1st (5) - True Strike*, Featerfall*, Shield, Grease, Magic Missile 2nd (5) - Blur*, Web 3rd (4) - Haste 4th (4) - Polymorph Self*, Shout*, Fireshield 5th (4) - Wall of Force 6th (3) - Geas*, Tensor's Transformation, Greater Dispelling 7th (3) - Teleport without Error*, Limited Wish 8th (2) - Mind Blank 9th (1) - Time Stop* List of Spells that seem useful and I need to decide on listed in order of seemingly most useful: 2nd - Glitterdust, blindness/deafness, See Invisibility (again, thinking of simply getting magic item), Melf's Acid Arrow, Rope Trick, Knock (thinking I can just get a magic item to do this), 3rd - Vampiric Touch, Stinking Cloud, Blink (I don't like that 20% of my attacks and abilities won't work with blink so I did not include in on my list of definites), Slow, Suggestion, Fireball 4th - Stoneskin, Charm Monster, Evard's Black Tentacles, Dimensional Door (would probably get rid of Teleport without Error if I took this), Otiluke's Resilient Sphere, Minor Globe of Invulnerability, Improved Invisibility, Enervation (not sure if the best spell to take if I am a paladin), Polymorph Other 5th - Feeblemind, Telekinesis, Cone of Cold, Stone Shape, Teleport 7th - Banishment, Power Word Stun, Delayed Blast Fireball, Ethereal Jaunt 8th - Otto's Irresistable Dance, Sun Burst, Mass Charm, Power Word Blind [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Help me build a Paladin/Sorcerer
Top