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Help me build a Paladin/Sorcerer
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<blockquote data-quote="Gaiden" data-source="post: 508584" data-attributes="member: 103"><p>The character would most likely start at 7 (depends on what level the party is when the next character dies).</p><p></p><p> </p><p></p><p>Believe me when I say I understand - my current Rogue 4/wiz 2 halfling on the way to Arcane Trickster blows chunks. However, I realized that caster/other types can be effective if appropriate spells are chosen. The Pal1/Fig1/Sor4/MotAO1 could be effective with true strikes, shield, Power Attack, Divine Might, and a few other abilities. At 7th level I could get a character with an AC around 33 or so who could be hitting every other round with a +30 or so after power attacking for 5 doing probably upwards of 30 damage a hit. WIth a critical it would force a save vs. death and there is a lot of versatility with such a high attack bonus. Granted, that damage occurs much slower than normal, but I have got the AC to back it up. And that is just for melee. I also would have a few other salient abilities to use.</p><p></p><p>Elder-Basalisk: I have a few questions.</p><p></p><p>1. I know people usually don't like blur, but is it really that bad? If I have a very high armor class, I imagine that most enemies when they hit, will hit hard (probably with a crit.) Having a 1in5 chance of negating the damage, seems pretty good. Moreover, it makes me immune to sneak attacks. Also, it only has a V component so I could cast it when I get 2nd level spells and make it persistant later on. Also, if I take it, it would stack with the miss chance from blink.</p><p></p><p>2. I think Displacement requires a S component - IDHMBWM. This brings up the core of the issue though. It seems that there are a collection of spells that are all very similar and that I should choose only one of (maybe 2). Those spells are as follows:</p><p></p><p>invisibility</p><p>blur</p><p>blink</p><p>displacement</p><p>improved invisibility</p><p>mirror image</p><p></p><p>Blur has the advantage of not having a S component and if I took it, then I certainly would not take displacement. I am not sure which spell or combination of spells is the best out of this pool. I tend to think mirror image or invisibility or improved invisibility, blur or displacement, blink or displacement (although I suppose both would be quite devastating effectively 75% miss chance). Let me know what you think.</p><p></p><p>3. IDHMBWM as I already stated and I actually have not looked over the S.E. spells. I probably should before I make any further decisions about the character's spell list. However, the modified character is thus:</p><p></p><p>Feats:</p><p></p><p>Still Spell</p><p>Arcane Preparation</p><p>Cooperative Spell</p><p>Power Attack</p><p>Extra Turningx2</p><p>Divine Might</p><p>Extend Spell</p><p>Persistant Spell</p><p></p><p>+3 (need to check on Material components for Eschew Materials)</p><p></p><p>Spells</p><p></p><p>1st (5) - True Strike*, Featerfall*, Shield, Grease, Magic Missile</p><p>2nd (5) - Blur*, Web, Glitterdust </p><p>3rd (4) - Haste, Vampiric Touch, Slow, Blink</p><p>4th (4) - Polymorph Self*, Fireshield, Stoneskin</p><p>5th (4) - Wall of Force, Feeblemind, Telekinesis, </p><p>6th (3) - Geas*, Tensor's Transformation, Greater Dispelling</p><p>7th (3) - Teleport without Error*, Limited Wish, Power Word Stun*</p><p>8th (2) - Mind Blank, SunBurst</p><p>9th (1) - Time Stop*</p><p></p><p>I like grease and think it is too useful to pass up. On any significant incline it will be useful, it can work on an area I can't get to in melee to disarm, and as you said, no Spell Resistance.</p><p></p><p>I still like blur, but may be convinced otherwise. I don't remember the item that gives you see invisibility. Perhaps it was just a wand with charges, but I can't see blowing one of my spells for it, when I can get scrolls, wands, or an item for it. I got rid of shout, I realized that the few times I would need to use it I could probably get shatter from the spell pool to accomplish the same end. I don't think stone shape will be a good idea when I have wall of force, Tw/oE and the spell pool. I was thinking I ought to choose either Otto's irresistable dance or power word stun. I think the power word is better since neither allow a save and I get more 7th level spells. I am not sure about Sun burst, if I take glitterdust and/or blindness deafness, it seems like they may overlap a bit much.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 508584, member: 103"] The character would most likely start at 7 (depends on what level the party is when the next character dies). Believe me when I say I understand - my current Rogue 4/wiz 2 halfling on the way to Arcane Trickster blows chunks. However, I realized that caster/other types can be effective if appropriate spells are chosen. The Pal1/Fig1/Sor4/MotAO1 could be effective with true strikes, shield, Power Attack, Divine Might, and a few other abilities. At 7th level I could get a character with an AC around 33 or so who could be hitting every other round with a +30 or so after power attacking for 5 doing probably upwards of 30 damage a hit. WIth a critical it would force a save vs. death and there is a lot of versatility with such a high attack bonus. Granted, that damage occurs much slower than normal, but I have got the AC to back it up. And that is just for melee. I also would have a few other salient abilities to use. Elder-Basalisk: I have a few questions. 1. I know people usually don't like blur, but is it really that bad? If I have a very high armor class, I imagine that most enemies when they hit, will hit hard (probably with a crit.) Having a 1in5 chance of negating the damage, seems pretty good. Moreover, it makes me immune to sneak attacks. Also, it only has a V component so I could cast it when I get 2nd level spells and make it persistant later on. Also, if I take it, it would stack with the miss chance from blink. 2. I think Displacement requires a S component - IDHMBWM. This brings up the core of the issue though. It seems that there are a collection of spells that are all very similar and that I should choose only one of (maybe 2). Those spells are as follows: invisibility blur blink displacement improved invisibility mirror image Blur has the advantage of not having a S component and if I took it, then I certainly would not take displacement. I am not sure which spell or combination of spells is the best out of this pool. I tend to think mirror image or invisibility or improved invisibility, blur or displacement, blink or displacement (although I suppose both would be quite devastating effectively 75% miss chance). Let me know what you think. 3. IDHMBWM as I already stated and I actually have not looked over the S.E. spells. I probably should before I make any further decisions about the character's spell list. However, the modified character is thus: Feats: Still Spell Arcane Preparation Cooperative Spell Power Attack Extra Turningx2 Divine Might Extend Spell Persistant Spell +3 (need to check on Material components for Eschew Materials) Spells 1st (5) - True Strike*, Featerfall*, Shield, Grease, Magic Missile 2nd (5) - Blur*, Web, Glitterdust 3rd (4) - Haste, Vampiric Touch, Slow, Blink 4th (4) - Polymorph Self*, Fireshield, Stoneskin 5th (4) - Wall of Force, Feeblemind, Telekinesis, 6th (3) - Geas*, Tensor's Transformation, Greater Dispelling 7th (3) - Teleport without Error*, Limited Wish, Power Word Stun* 8th (2) - Mind Blank, SunBurst 9th (1) - Time Stop* I like grease and think it is too useful to pass up. On any significant incline it will be useful, it can work on an area I can't get to in melee to disarm, and as you said, no Spell Resistance. I still like blur, but may be convinced otherwise. I don't remember the item that gives you see invisibility. Perhaps it was just a wand with charges, but I can't see blowing one of my spells for it, when I can get scrolls, wands, or an item for it. I got rid of shout, I realized that the few times I would need to use it I could probably get shatter from the spell pool to accomplish the same end. I don't think stone shape will be a good idea when I have wall of force, Tw/oE and the spell pool. I was thinking I ought to choose either Otto's irresistable dance or power word stun. I think the power word is better since neither allow a save and I get more 7th level spells. I am not sure about Sun burst, if I take glitterdust and/or blindness deafness, it seems like they may overlap a bit much. [/QUOTE]
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