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<blockquote data-quote="Rozman" data-source="post: 1449012" data-attributes="member: 13363"><p>Rog 4/ Fig 2/ Ran 1 (Ro/F/F/Ra/Ro/Ro/Ro)</p><p></p><p>S: 16</p><p>D: 17 +1 at 4th</p><p>C: 13</p><p>I: 13</p><p>W: 12</p><p>Ch: 9</p><p></p><p>Feats:</p><p>Hum 1 Dodge</p><p>CLvl 1 Mobility</p><p>Fig 1 EWP: Spiked Chain</p><p>Fig 2 Combat Expertise</p><p>CLvl 3 Combat Reflexes</p><p>CLvl 6 Spring Attack</p><p></p><p>SP: 70 Rog + 8 Fig + 8 Ran</p><p>Climb +6 (3 Fig +3 Str)</p><p>Hide +19 (6 Rog + 4 Ran +4 Dex +5 Competence)</p><p>Tumble +14 (8 Rog +4 Dex +2 Synergy)</p><p>Move Silently +19 (6 Rog +4 Ran +4 Dex +5 Competence)</p><p>Jump +10 (5 Fig +3 Str +2 Synergy)</p><p>Disable Device +13 (10 Rog + 1 Int +2 Circumstance)</p><p>Open Lock +8 (5 Rog +1 Int +2 Circumstance)</p><p>Perform (dance) +4 (5 Rog -1 Cha)</p><p>Search +11 (10 Rog +1 Int) [+16 for secret doors & traps]</p><p>Spot +11 (10 Rog +1 Wis)</p><p>Listen +11 (10 Rog +1 Wis)</p><p></p><p>Adjust SP if neccesary; Opening Locks wasn't listed as a primary concern, so got 2ndary treatment.</p><p></p><p>With the Spiked Chain, you can perform the dual role: you can move around in the combat and plant yourself in a good flanking position against piles of goons, and you can make hit & run attacks that force them to provoke AoO's to get back at you if necessary. You can spike up your AC if you become the focus of their attacks for some reason.</p><p></p><p>Choose something appropriate for your Favored Enemy; probably Humans.</p><p></p><p>Head for Shadowdancer at 8th level. You get Hide in Plain Sight, Darkvision at 2nd level (essential for any scout) and eventuall all sorts of Rogue-ability goodness and your own flank-buddy. All with Ranger HD <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Equip:</p><p>+1 Mithral Chain Shirt of Shadow 3,100gp</p><p>+1 Spiked Cain (slap Merciful on it when you can afford it, no good sneaking up on their guard when you can't get any information out of him <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> 2,325 gp</p><p>Boots of Elvenkind 2,500 gp</p><p>Goggles of Minute Seeing 1,250 gp</p><p>Bag of Tricks (Rust) 3,000 gp (for those diversions/flank buddies)</p><p>Hand of the Mage 900 gp (for picking up neat albeit non-magical trinkets)</p><p></p><p>This leaves just under 6,000 for expendables, upgrades & such.</p></blockquote><p></p>
[QUOTE="Rozman, post: 1449012, member: 13363"] Rog 4/ Fig 2/ Ran 1 (Ro/F/F/Ra/Ro/Ro/Ro) S: 16 D: 17 +1 at 4th C: 13 I: 13 W: 12 Ch: 9 Feats: Hum 1 Dodge CLvl 1 Mobility Fig 1 EWP: Spiked Chain Fig 2 Combat Expertise CLvl 3 Combat Reflexes CLvl 6 Spring Attack SP: 70 Rog + 8 Fig + 8 Ran Climb +6 (3 Fig +3 Str) Hide +19 (6 Rog + 4 Ran +4 Dex +5 Competence) Tumble +14 (8 Rog +4 Dex +2 Synergy) Move Silently +19 (6 Rog +4 Ran +4 Dex +5 Competence) Jump +10 (5 Fig +3 Str +2 Synergy) Disable Device +13 (10 Rog + 1 Int +2 Circumstance) Open Lock +8 (5 Rog +1 Int +2 Circumstance) Perform (dance) +4 (5 Rog -1 Cha) Search +11 (10 Rog +1 Int) [+16 for secret doors & traps] Spot +11 (10 Rog +1 Wis) Listen +11 (10 Rog +1 Wis) Adjust SP if neccesary; Opening Locks wasn't listed as a primary concern, so got 2ndary treatment. With the Spiked Chain, you can perform the dual role: you can move around in the combat and plant yourself in a good flanking position against piles of goons, and you can make hit & run attacks that force them to provoke AoO's to get back at you if necessary. You can spike up your AC if you become the focus of their attacks for some reason. Choose something appropriate for your Favored Enemy; probably Humans. Head for Shadowdancer at 8th level. You get Hide in Plain Sight, Darkvision at 2nd level (essential for any scout) and eventuall all sorts of Rogue-ability goodness and your own flank-buddy. All with Ranger HD :) Equip: +1 Mithral Chain Shirt of Shadow 3,100gp +1 Spiked Cain (slap Merciful on it when you can afford it, no good sneaking up on their guard when you can't get any information out of him :) 2,325 gp Boots of Elvenkind 2,500 gp Goggles of Minute Seeing 1,250 gp Bag of Tricks (Rust) 3,000 gp (for those diversions/flank buddies) Hand of the Mage 900 gp (for picking up neat albeit non-magical trinkets) This leaves just under 6,000 for expendables, upgrades & such. [/QUOTE]
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