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<blockquote data-quote="Desdichado" data-source="post: 857424" data-attributes="member: 2205"><p>I'm wanting to run an online game, I think. I have a campaign setting that I've been developing for a while, but rather than use it (coz it's really dark and characters are relatively powerless -- a fantasy Call of Cthulhu, kinda) I thought I'd just pirate it for ideas now and then but do something from scratch. However, I'm not necessarily inspired or set on lots of other aspects of it, so I'm hoping to get some suggestions and ideas.</p><p></p><p>Here's the basic premise, though -- I want a world thats urban and vaguely steampunkish, but with lots of chances to explore the wildlands outside the city as well. Lots of big, slummy, dirty, sooty cities with the dregs of society making up most of the NPCs that you'll actually meet. Lots of secret societies, espionage perhaps, political intrigue, and sudden and random violence. I'll have primitive firearms (either Iron Kingdoms or Freeport rules). Cities will truly be massive -- almost like the megacities in Judge Dredd except steampunkish and gothic instead of futuristic.</p><p></p><p>It'll be a lower magic than standard D&D: I really like the Sovereign Stone magic system, so I might use it (slightly simplified to a single mage class, though) with the stipulation that you have to multiclass a non-magical class, so you can only get a maximum of 10 levels ever in the spellcasting class.</p><p></p><p>All other classes will be non-magical, so that leaves fighter, rogue, barbarian, maybe the monk? and any other alternate core classes that are non-spellcasting (like FFG's urban fighter, or their alternate rangers, for example.)</p><p></p><p>For races, I'll have at least humans, of course, but I'm completely not convinced on anything else yet, except the fact that I certainly want something else. Don't really have any ideas about various cultural groups, but I'd like some, certainly -- although instead of seperate nations, different ethnicities can have "quarters" in the cities, or villages outside the city proper.</p><p></p><p>What else: oh, I'll steal allegiances from d20 Modern instead of traditional alignment. I'll probably also swap out the decriptions of D&D Heal skill with the d20 Modern Treat Injury skill, because (especially when combined with the Surgery feat) it makes magical healing unnecessary.</p><p></p><p>Anyway, other than that basic skeleton, the setting is a blank slate. I'd love some ideas: after seeing the rapid development of Sharkworld a few months ago, I think tossing in some basic premises and letting the folks here go to town with suggestions can potentially lead to some great stuff.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 857424, member: 2205"] I'm wanting to run an online game, I think. I have a campaign setting that I've been developing for a while, but rather than use it (coz it's really dark and characters are relatively powerless -- a fantasy Call of Cthulhu, kinda) I thought I'd just pirate it for ideas now and then but do something from scratch. However, I'm not necessarily inspired or set on lots of other aspects of it, so I'm hoping to get some suggestions and ideas. Here's the basic premise, though -- I want a world thats urban and vaguely steampunkish, but with lots of chances to explore the wildlands outside the city as well. Lots of big, slummy, dirty, sooty cities with the dregs of society making up most of the NPCs that you'll actually meet. Lots of secret societies, espionage perhaps, political intrigue, and sudden and random violence. I'll have primitive firearms (either Iron Kingdoms or Freeport rules). Cities will truly be massive -- almost like the megacities in Judge Dredd except steampunkish and gothic instead of futuristic. It'll be a lower magic than standard D&D: I really like the Sovereign Stone magic system, so I might use it (slightly simplified to a single mage class, though) with the stipulation that you have to multiclass a non-magical class, so you can only get a maximum of 10 levels ever in the spellcasting class. All other classes will be non-magical, so that leaves fighter, rogue, barbarian, maybe the monk? and any other alternate core classes that are non-spellcasting (like FFG's urban fighter, or their alternate rangers, for example.) For races, I'll have at least humans, of course, but I'm completely not convinced on anything else yet, except the fact that I certainly want something else. Don't really have any ideas about various cultural groups, but I'd like some, certainly -- although instead of seperate nations, different ethnicities can have "quarters" in the cities, or villages outside the city proper. What else: oh, I'll steal allegiances from d20 Modern instead of traditional alignment. I'll probably also swap out the decriptions of D&D Heal skill with the d20 Modern Treat Injury skill, because (especially when combined with the Surgery feat) it makes magical healing unnecessary. Anyway, other than that basic skeleton, the setting is a blank slate. I'd love some ideas: after seeing the rapid development of Sharkworld a few months ago, I think tossing in some basic premises and letting the folks here go to town with suggestions can potentially lead to some great stuff. [/QUOTE]
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