Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help me build a setting from the ground up!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kkoie" data-source="post: 857535" data-attributes="member: 1160"><p>This one rpg came out a few years ago called Nexus: the Infinate City. The reason I bring it up is, the premise is that its an infinate sized city, made up of "quarters" from all sorts of dimensions, both future, present and historical. The residents, as you can imagine, are everything.</p><p></p><p>Why not steal some of that and create a world thats its own dimension or plane. The technology is primarily steampunk, but you could easily establish quarters that varry slightly in available (and workable) technology. The dimension could have a set border, or, it could be so vast, that no one truly knows how big it is...</p><p></p><p>It could literally be a graveyard of civilazations. Say, any time a city in any world/dimension suffers from a catastrophic event, the "soul" of the city gets transported to this dimension, thus the hodgepodge of differing cultures etc etc. Huge vast chunks of the city could be deserted wastelands, for unknown reasons. While other portions could be choking urban jungles, filled with people of a variety of nationalities, races, and beyond.</p><p></p><p>You could go anywhere with this, establish one city as the primary base or location (possibly ruled by some mysterious god similar to Planescape), with all the other quarters surrounding it. The primary tech level would be steampunk, due to the standards established by the primary quarter/city.</p><p></p><p>If you wanted to introduce other cultures with higher or lower tech levels, you could rule that some tech works or doesn't work within the boundries of a certain quarter. Say... one quarter from the 21st century has introduced computer technology, but once its taken into a quarter that hasn't gotten to that point, the technology stops working (due to the god?). Other quarters could be closer to middleages tech, thus none of the PCs steamtech works there.</p><p></p><p>Or you could just rule the whole plane has never gotten past steampunk tech levels. but each quarter is a more alien, and differn't style location.</p><p></p><p>Or, not worry about whether all tech works. You could easly drop huge dangerous wastelands of urban expanse between where the PCs start and where some of the higher tech (or even Higher magic) leveled areas are located. Shoot, with a plane this huge and chaotic, who's to say that people in the pc's area even are aware that some quarters have higher available technology?!</p><p></p><p>Some laser pistols might actually be available in their area... but they'd be so rare and so highly prized... you'd have to take on an army of god knows what, just to get to it, let alone even find out it exists.</p><p></p><p>Anyway, just some rambling thoughts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kkoie, post: 857535, member: 1160"] This one rpg came out a few years ago called Nexus: the Infinate City. The reason I bring it up is, the premise is that its an infinate sized city, made up of "quarters" from all sorts of dimensions, both future, present and historical. The residents, as you can imagine, are everything. Why not steal some of that and create a world thats its own dimension or plane. The technology is primarily steampunk, but you could easily establish quarters that varry slightly in available (and workable) technology. The dimension could have a set border, or, it could be so vast, that no one truly knows how big it is... It could literally be a graveyard of civilazations. Say, any time a city in any world/dimension suffers from a catastrophic event, the "soul" of the city gets transported to this dimension, thus the hodgepodge of differing cultures etc etc. Huge vast chunks of the city could be deserted wastelands, for unknown reasons. While other portions could be choking urban jungles, filled with people of a variety of nationalities, races, and beyond. You could go anywhere with this, establish one city as the primary base or location (possibly ruled by some mysterious god similar to Planescape), with all the other quarters surrounding it. The primary tech level would be steampunk, due to the standards established by the primary quarter/city. If you wanted to introduce other cultures with higher or lower tech levels, you could rule that some tech works or doesn't work within the boundries of a certain quarter. Say... one quarter from the 21st century has introduced computer technology, but once its taken into a quarter that hasn't gotten to that point, the technology stops working (due to the god?). Other quarters could be closer to middleages tech, thus none of the PCs steamtech works there. Or you could just rule the whole plane has never gotten past steampunk tech levels. but each quarter is a more alien, and differn't style location. Or, not worry about whether all tech works. You could easly drop huge dangerous wastelands of urban expanse between where the PCs start and where some of the higher tech (or even Higher magic) leveled areas are located. Shoot, with a plane this huge and chaotic, who's to say that people in the pc's area even are aware that some quarters have higher available technology?! Some laser pistols might actually be available in their area... but they'd be so rare and so highly prized... you'd have to take on an army of god knows what, just to get to it, let alone even find out it exists. Anyway, just some rambling thoughts. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me build a setting from the ground up!
Top