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Help me build a small dungeon
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<blockquote data-quote="Gilladian" data-source="post: 6606214" data-attributes="member: 2093"><p>I'm building a dungeon under a keep. It is long-abandoned. The dungeon was originally a real prison-dungeon, that held criminals and prisoners of war and such. There are a bunch of individual cells, some larger mob-holding cells, one small suite for an elite prisoner, a guard room, a torture room, etc... and of course a secret door that will lead to a long-forgotten ancient wing of the dungeon.</p><p></p><p>The main prison-cell portion of the dungeon was later taken over by a war-mad wizard or warlock or similar. He converted SOME of the area into a lab, and there's a clay golem in there, guarding it. Otherwise, I don't know what I want in this dungeon. Can you think of anything fun that would be in the "upper" portion with the clay golem? There'll be some traps, I think. I had an idea that maybe the suite for the elite prisoner was still occupied! Not by an undead, but by someone in a time stasis or something. I don't know... No idea who the prisoner would be, or why, but I thought they could make a fun NPC for the pcs to rescue and then later to have to "deal with" when he/she/it causes trouble.</p><p></p><p>And the older, even more hidden portion of the dungeon would be truly ancient; maybe a thousand years old. I'm thinking undead, here, but I'd also like some sort of interesting physical environment. Filled with poison gas? Unstable floors/ceilings? I want a small but potent section that will be different from their last tomb raid (Animated coffins! Skeletons rising from the dust!).</p><p></p><p>I love getting ideas from you folks here; it makes my dungeons and adventures so much less predictable! So please, chime in! If I can't use the ideas, I'm sure they'll inspire someone else. </p><p></p><p>Oh, and my PCs are about 4-6th level, but I'm not so worried about CR or level-appropriateness. I can tone down or beef up encounters pretty easily.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6606214, member: 2093"] I'm building a dungeon under a keep. It is long-abandoned. The dungeon was originally a real prison-dungeon, that held criminals and prisoners of war and such. There are a bunch of individual cells, some larger mob-holding cells, one small suite for an elite prisoner, a guard room, a torture room, etc... and of course a secret door that will lead to a long-forgotten ancient wing of the dungeon. The main prison-cell portion of the dungeon was later taken over by a war-mad wizard or warlock or similar. He converted SOME of the area into a lab, and there's a clay golem in there, guarding it. Otherwise, I don't know what I want in this dungeon. Can you think of anything fun that would be in the "upper" portion with the clay golem? There'll be some traps, I think. I had an idea that maybe the suite for the elite prisoner was still occupied! Not by an undead, but by someone in a time stasis or something. I don't know... No idea who the prisoner would be, or why, but I thought they could make a fun NPC for the pcs to rescue and then later to have to "deal with" when he/she/it causes trouble. And the older, even more hidden portion of the dungeon would be truly ancient; maybe a thousand years old. I'm thinking undead, here, but I'd also like some sort of interesting physical environment. Filled with poison gas? Unstable floors/ceilings? I want a small but potent section that will be different from their last tomb raid (Animated coffins! Skeletons rising from the dust!). I love getting ideas from you folks here; it makes my dungeons and adventures so much less predictable! So please, chime in! If I can't use the ideas, I'm sure they'll inspire someone else. Oh, and my PCs are about 4-6th level, but I'm not so worried about CR or level-appropriateness. I can tone down or beef up encounters pretty easily. [/QUOTE]
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