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Help me build a small dungeon
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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6606231" data-attributes="member: 6788652"><p>How about, the prisoner in the suite is one of the PCs from the future...</p><p></p><p>They're caught up in a spell that locks them in there and they have to get themselves to do something to free them from the spell so they can get back to the future and finish off the deadly world threatening entity that trapped them.</p><p></p><p>Of course, they look different, and the players won't realise who it is...until later on when you describe to them how the character has been zapped into this temporal cell, chosen by the enemy from out of their memory...</p><p></p><p>If future PC has, say, acquired a scar or is wearing an item or clothing that is casually acquired and only makes sense in retrospect...</p><p></p><p>Dun dun duuuuun.</p><p></p><p>Especially sweet if the way to free them from the spell somehow causes the beginnings of what makes future PC look so different...like ending up with a head wound that eventually, once the dungeon is cleared, forms a scar on their face...</p><p></p><p>Enough time should have passed in session between acquiring wound and it turning into a scar that hopefully they'll never cotton on...until a year on in real life your future adventure hurls the PC back in time... Especially good in case in the future adventure that player has to miss a session or two...hey presto, time trap.</p><p></p><p>It sounds so good on paper...</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6606231, member: 6788652"] How about, the prisoner in the suite is one of the PCs from the future... They're caught up in a spell that locks them in there and they have to get themselves to do something to free them from the spell so they can get back to the future and finish off the deadly world threatening entity that trapped them. Of course, they look different, and the players won't realise who it is...until later on when you describe to them how the character has been zapped into this temporal cell, chosen by the enemy from out of their memory... If future PC has, say, acquired a scar or is wearing an item or clothing that is casually acquired and only makes sense in retrospect... Dun dun duuuuun. Especially sweet if the way to free them from the spell somehow causes the beginnings of what makes future PC look so different...like ending up with a head wound that eventually, once the dungeon is cleared, forms a scar on their face... Enough time should have passed in session between acquiring wound and it turning into a scar that hopefully they'll never cotton on...until a year on in real life your future adventure hurls the PC back in time... Especially good in case in the future adventure that player has to miss a session or two...hey presto, time trap. It sounds so good on paper... [/QUOTE]
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