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Help me build a Sorcerer
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<blockquote data-quote="Li Shenron" data-source="post: 1009489" data-attributes="member: 1465"><p>I would like to try a straightforward summoner who relies almost completely on his summoned creatures and tries not to get involved in the battle directly.</p><p></p><p>At level 15th you know this many spells: 9 5 5 4 4 4 3 2 — —</p><p></p><p>Apart from cantrips, you could obviously have all the Summon Monster I-VII and Planar Binding and let's see what else could you use to support your summoned creature... please someone check out from this list the spells which won't work on outsiders or summoned creatures or work only on self, because I really don't remember!</p><p></p><p><em>1st</em></p><p>Enlarge</p><p>Mage Armor</p><p>Magic Weapon</p><p>Protection from C/E/G/L</p><p><em>2nd</em></p><p>Protection from Arrows</p><p>Resist Elements</p><p>Darkness *</p><p>Blur</p><p>Bull's Strength</p><p>Cat's Grace</p><p>Endurance</p><p><em>3rd</em></p><p>Magic Circle etc.</p><p>Displacement</p><p>Invisibility Sphere</p><p>Haste (3.5)</p><p><em>4th</em></p><p>Improved Invisibility</p><p></p><p>Otherwise, a bunch of defensive spells for yourself, mostly to keep you out of the action:</p><p></p><p><em>1st</em></p><p>Expeditious Retreat</p><p>Obscuring Mist</p><p>Spider Climb</p><p><em>2nd</em></p><p>Fog Cloud</p><p>Invisibility</p><p>Levitate</p><p>Rope Trick</p><p><em>3rd</em></p><p>Blink</p><p>Fly</p><p>Gaseous Form</p><p><em>4th</em></p><p>Dimension Door</p><p><em>5th</em></p><p>Wall of Force</p><p>Teleport</p><p><em>6th</em></p><p>Repulsion</p><p></p><p>And some other spells that are not all exactly summoning but fit with the theme:</p><p></p><p><em>1st</em></p><p>Mount</p><p>Unseen Servant</p><p><em>2nd</em></p><p>Summon Swarm</p><p><em>3rd</em></p><p>Phantom Steed</p><p><em>4th</em></p><p>Evard's Black Tentacles</p><p><em>5th</em></p><p>MK's Faithful Hound</p><p></p><p>* An interesting tactic could be to summon Devils and cast Darkness on the battlefield.</p><p></p><p>It would be interesting to try if this summoner could cast 3-4 summoning per encounter, some with more but lesser outsiders at the same time, for a total of 5-8 creatures, then spend the rest of the encounter to buff them up or replace killed ones.</p><p></p><p>My biggest concerns would be probably:</p><p>1) area dispelling may waste the whole summoned party quickly</p><p>2) SM spells are always full-round casting</p><p>3) there's not much time to cast protective spells on self</p><p></p><p>I don't know how to improve 1). For 2) a good Concentration score would be useful, and 3) may suggest to invest in Extend Spell and Persistent Spell. Or Permanency. Even better if the DM allows Sorcs to use Quicken Spell on spells with casting time longer than 1 action, for the 1st summoning only.</p><p></p><p>What's strange about such a character is that if he could manage to let summoned creatures fight for him, he would not need high ability scores at all. Not even Charisma, since he would be casting spells with no or harmless ST. I'd go with CON and DEX as high as possible, to improve also Concentration and Initiative.</p><p></p><p>Helpful Feats are very few. Augment Summoning is 100% obvious, maybe Improved Initiative (you really want your first summoned to appear as soon as possible) and anything that you may find to lower the chances of dispelling. At 15th level summoning duration couldn't be any better.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1009489, member: 1465"] I would like to try a straightforward summoner who relies almost completely on his summoned creatures and tries not to get involved in the battle directly. At level 15th you know this many spells: 9 5 5 4 4 4 3 2 — — Apart from cantrips, you could obviously have all the Summon Monster I-VII and Planar Binding and let's see what else could you use to support your summoned creature... please someone check out from this list the spells which won't work on outsiders or summoned creatures or work only on self, because I really don't remember! [I]1st[/I] Enlarge Mage Armor Magic Weapon Protection from C/E/G/L [I]2nd[/I] Protection from Arrows Resist Elements Darkness * Blur Bull's Strength Cat's Grace Endurance [I]3rd[/I] Magic Circle etc. Displacement Invisibility Sphere Haste (3.5) [I]4th[/I] Improved Invisibility Otherwise, a bunch of defensive spells for yourself, mostly to keep you out of the action: [I]1st[/I] Expeditious Retreat Obscuring Mist Spider Climb [I]2nd[/I] Fog Cloud Invisibility Levitate Rope Trick [I]3rd[/I] Blink Fly Gaseous Form [I]4th[/I] Dimension Door [I]5th[/I] Wall of Force Teleport [I]6th[/I] Repulsion And some other spells that are not all exactly summoning but fit with the theme: [I]1st[/I] Mount Unseen Servant [I]2nd[/I] Summon Swarm [I]3rd[/I] Phantom Steed [I]4th[/I] Evard's Black Tentacles [I]5th[/I] MK's Faithful Hound * An interesting tactic could be to summon Devils and cast Darkness on the battlefield. It would be interesting to try if this summoner could cast 3-4 summoning per encounter, some with more but lesser outsiders at the same time, for a total of 5-8 creatures, then spend the rest of the encounter to buff them up or replace killed ones. My biggest concerns would be probably: 1) area dispelling may waste the whole summoned party quickly 2) SM spells are always full-round casting 3) there's not much time to cast protective spells on self I don't know how to improve 1). For 2) a good Concentration score would be useful, and 3) may suggest to invest in Extend Spell and Persistent Spell. Or Permanency. Even better if the DM allows Sorcs to use Quicken Spell on spells with casting time longer than 1 action, for the 1st summoning only. What's strange about such a character is that if he could manage to let summoned creatures fight for him, he would not need high ability scores at all. Not even Charisma, since he would be casting spells with no or harmless ST. I'd go with CON and DEX as high as possible, to improve also Concentration and Initiative. Helpful Feats are very few. Augment Summoning is 100% obvious, maybe Improved Initiative (you really want your first summoned to appear as soon as possible) and anything that you may find to lower the chances of dispelling. At 15th level summoning duration couldn't be any better. [/QUOTE]
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