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Help me build a Strength based monk order
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<blockquote data-quote="slightlyprime" data-source="post: 6636679" data-attributes="member: 6796246"><p>i like the idea of a strength based monk though this feels very underpowered.</p><p>at third you are getting advantage in one skill and against poison and disease. also lvls 1 and 2 you will be very very weak as you are aiming for uigh strength instead of dex. they need something else for lvl 3, I'd recomend looking at the goliath race and barbarian abilities for inspiration. </p><p>lvl 6 seems almost like a disadvantage to use, instead of making 3 attacks which you might hit with some and miss for some you are rellying on one attack to hit in which you are spending 2 ki to get advantage for, considering shadow step gives you advantage for one attack for free as part of your bonus action ability this is very underwhelming.</p><p>lvl 11 i would have made this part of lvl 3 or part of lvl 6, fighter got this at lvl 3 and again seems weaker than the other subclasses. </p><p>lvl 17 has the way of the open hand either killing someone or dealing 10d10 damage for 3 ki cost, you are charging 5 for guaranteed grapple almost, guaranteed i might add. I would get rid of the ki cost and move this to an earlier lvl maybe.</p><p></p><p>i really like the idea of a strong monk however, this build seems very weak without even considering that dex is more commonly used as it is for initiative, stealth and your evasion ability and deflect missiles as a monk. this build needs to be stronger. i love the idea, however i felt like playing a goliath monk that still uses dex though took a lvl of rogue to get expertise in athletics instead. though a good attempt.</p></blockquote><p></p>
[QUOTE="slightlyprime, post: 6636679, member: 6796246"] i like the idea of a strength based monk though this feels very underpowered. at third you are getting advantage in one skill and against poison and disease. also lvls 1 and 2 you will be very very weak as you are aiming for uigh strength instead of dex. they need something else for lvl 3, I'd recomend looking at the goliath race and barbarian abilities for inspiration. lvl 6 seems almost like a disadvantage to use, instead of making 3 attacks which you might hit with some and miss for some you are rellying on one attack to hit in which you are spending 2 ki to get advantage for, considering shadow step gives you advantage for one attack for free as part of your bonus action ability this is very underwhelming. lvl 11 i would have made this part of lvl 3 or part of lvl 6, fighter got this at lvl 3 and again seems weaker than the other subclasses. lvl 17 has the way of the open hand either killing someone or dealing 10d10 damage for 3 ki cost, you are charging 5 for guaranteed grapple almost, guaranteed i might add. I would get rid of the ki cost and move this to an earlier lvl maybe. i really like the idea of a strong monk however, this build seems very weak without even considering that dex is more commonly used as it is for initiative, stealth and your evasion ability and deflect missiles as a monk. this build needs to be stronger. i love the idea, however i felt like playing a goliath monk that still uses dex though took a lvl of rogue to get expertise in athletics instead. though a good attempt. [/QUOTE]
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Help me build a Strength based monk order
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