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Help me build a tank damage dealer
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<blockquote data-quote="KarinsDad" data-source="post: 2302727" data-attributes="member: 2011"><p>At higher levels, Combat Expertise becomes useful.</p><p></p><p>Your AC will be fairly low fighting two handed weapon most of the time, and your party healer (if you have one) might start getting annoyed at healing you all of the time.</p><p></p><p>Course, it requires Int 13, but Int 13 (or Int 14 since you have an even 28 point buy) will give you decent (for a Fighter) skills as well. It also allows you to get Improved Trip, Improved Disarm, and Whirlwind which are very very very nice at higher levels.</p><p></p><p></p><p>For example, a 12th level Dwarf with a Dwarven Waraxe with Improved Trip and Improved Unarmed Strike could attack with his weapon at +12+, his weapon at +7+, and then try to Trip at +2+.</p><p></p><p>Since tripping is a touch attack, the chances of hitting, even at low level, with a trip as the third attack is very high. Then, it becomes a Strength check versus Str or Dex where the attacking Dwarf would get a +4 bonus for being stable and a +4 bonus for Improved Trip.</p><p></p><p></p><p>Ditto for Improved Disarm. If you disarm with your Improved Unarmed Strike, the weapon does not fall to the ground. You get it in your off hand and the opponent's mega-weapon is now out of his control for the moment.</p><p></p><p></p><p>And, I don't even have to tell you how nice Whirlwind is for someone also using Power Attack.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2302727, member: 2011"] At higher levels, Combat Expertise becomes useful. Your AC will be fairly low fighting two handed weapon most of the time, and your party healer (if you have one) might start getting annoyed at healing you all of the time. Course, it requires Int 13, but Int 13 (or Int 14 since you have an even 28 point buy) will give you decent (for a Fighter) skills as well. It also allows you to get Improved Trip, Improved Disarm, and Whirlwind which are very very very nice at higher levels. For example, a 12th level Dwarf with a Dwarven Waraxe with Improved Trip and Improved Unarmed Strike could attack with his weapon at +12+, his weapon at +7+, and then try to Trip at +2+. Since tripping is a touch attack, the chances of hitting, even at low level, with a trip as the third attack is very high. Then, it becomes a Strength check versus Str or Dex where the attacking Dwarf would get a +4 bonus for being stable and a +4 bonus for Improved Trip. Ditto for Improved Disarm. If you disarm with your Improved Unarmed Strike, the weapon does not fall to the ground. You get it in your off hand and the opponent's mega-weapon is now out of his control for the moment. And, I don't even have to tell you how nice Whirlwind is for someone also using Power Attack. [/QUOTE]
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