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<blockquote data-quote="Nazhkandrias" data-source="post: 3430399" data-attributes="member: 50521"><p>Have you considered Dwarven Defender from the DMG? You get DR 6/- at 10th level, and Defensive Stance is THE defensive ability. Granted, he is more of a point defender functioning best when the only option is an Overrun (not an option for a Dwarf, let alone a Dwarven Defender), at least until Mobile Defense. But Enlarge Person can fix that fairly quickly.</p><p></p><p>As for Fast Healing... can't help you too much on that one, but healing yourself is nice too. Consider a Dwarven Paladin/Dwarven Defender. Ability to Lay On Hands to heal yourself combined with the healing of the Cleric really increases your survival rate, trust me. Be sure to take a variant class to get rid of that pesky Special Mount, whatever works for you. If you need some more feats, go for a few levels in Fighter.</p><p></p><p>A Dwarven Paladin / Fighter / Dwarven Defender will give you the ability to heal yourself, nothing but d10 and d12 hit dice, nothing but the best BAB, plenty of feats, damage reduction, Defensive Stance, both Uncanny Dodges, proficiency with just about everything (use a tower shield), stability, good damage, high Con, a couple of Auras... the list goes on and on. In addition, there are minimal multiclassing penalties.</p><p></p><p>The only disadvantage is reliance on multiple ability scores. Naturally, you'll need great Str and Con (the Dwarf helps with this), at least 13 Dex (to qualify for Dwarven Defender), at least 12 Cha (preferably more, to help with Lay On Hands), and 13 Int would help, if you want Combat Expertise for the extra AC. Feel free to dump Wis, it isn't as important if you use a Non-Spellcasting Paladin (which I would recommend in this scenario).</p></blockquote><p></p>
[QUOTE="Nazhkandrias, post: 3430399, member: 50521"] Have you considered Dwarven Defender from the DMG? You get DR 6/- at 10th level, and Defensive Stance is THE defensive ability. Granted, he is more of a point defender functioning best when the only option is an Overrun (not an option for a Dwarf, let alone a Dwarven Defender), at least until Mobile Defense. But Enlarge Person can fix that fairly quickly. As for Fast Healing... can't help you too much on that one, but healing yourself is nice too. Consider a Dwarven Paladin/Dwarven Defender. Ability to Lay On Hands to heal yourself combined with the healing of the Cleric really increases your survival rate, trust me. Be sure to take a variant class to get rid of that pesky Special Mount, whatever works for you. If you need some more feats, go for a few levels in Fighter. A Dwarven Paladin / Fighter / Dwarven Defender will give you the ability to heal yourself, nothing but d10 and d12 hit dice, nothing but the best BAB, plenty of feats, damage reduction, Defensive Stance, both Uncanny Dodges, proficiency with just about everything (use a tower shield), stability, good damage, high Con, a couple of Auras... the list goes on and on. In addition, there are minimal multiclassing penalties. The only disadvantage is reliance on multiple ability scores. Naturally, you'll need great Str and Con (the Dwarf helps with this), at least 13 Dex (to qualify for Dwarven Defender), at least 12 Cha (preferably more, to help with Lay On Hands), and 13 Int would help, if you want Combat Expertise for the extra AC. Feel free to dump Wis, it isn't as important if you use a Non-Spellcasting Paladin (which I would recommend in this scenario). [/QUOTE]
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