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<blockquote data-quote="Goddess FallenAngel" data-source="post: 1153494" data-attributes="member: 11434"><p>Once again, it would be simular to having one player running two characters, in my mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I have played in many games where one or more players were running more than 1 character - I myself have run more than 1 character at once. Currently, I am in a game where a player is running a brother-sister team. The two characters often confer on tactics before and during encounters.</p><p></p><p>On the same note, I am in a different game where my rogue and the mage of the party, both characters created at different times (my PC was in the game for several months before the mage's player joined). Our 2 PCs hit it off as best friends, and work together wonderfully during encounters and outside of them. We have a system worked out, and confer telepathically via a magic item during encounters to maximize our effect in the situation.</p><p></p><p>It doesn't seem to me to be all that different, but it also depends on the DM and players. I have played in games where the DM has banned 2 characters for 1 player for various reasons. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Hmm. Not being familier with this method, I am not sure I can help.</p><p></p><p>How about this:</p><p></p><p>For assumption, the XP method gives 10,000 amount of XP for an adventure of difficulty rating of Medium (I am trying for an example here, but I am reaching, not knowing the system). Then, I would assume, you break the 10,000 XP down by the number of characters. Let's say you have 4 players. 3 of them are playing a 'normal' character, 1 of them is playing the multiple-personality. Now, there are 2 ways you could go from here:</p><p></p><p>1) The player needs to have 2 seperate character sheets, as mentioned in my last post. Treating the muliple-personality as 2 seperate characters: 4 players, 5 PCs. So, 10,000 XP divided by 5 characters = 2,000 XP per character. Now this means that the player with the multiple-personality character would be getting double-xp, which raises your concern. This method would probably hae to be voted on by the other players, were I DMming and using the XP method I tried to guess at above. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Or, it could be done:</p><p></p><p>2) The player needs to have 2 seperate character sheets, as mentioned in my last post. But, we are treating the muliple-personality as 1 character: 4 players, 4 PCs. So, 10,000 XP divided by 4 characters = 2,500 XP per character. Now this means that the player with the multiple-personality character would only be getting 2,500 xp, which he then has to divided equally between his two "personalities". So, the fighter personality would get 1,250 XP and the mage would get 1,250 XP. This method would assure that the two would stay equal power level to each other - but on the other hand, they would rise in level much slower than the other characters in the party - thus balancing the power of the multiple-personality character (which is basically what ECLs are meant to do. This is just another way of looking at an ECL).</p><p></p><p>Were I DMming and using that XP method, I would probably use option #2. What do you think?</p><p></p><p>GFA</p></blockquote><p></p>
[QUOTE="Goddess FallenAngel, post: 1153494, member: 11434"] Once again, it would be simular to having one player running two characters, in my mind. :) I have played in many games where one or more players were running more than 1 character - I myself have run more than 1 character at once. Currently, I am in a game where a player is running a brother-sister team. The two characters often confer on tactics before and during encounters. On the same note, I am in a different game where my rogue and the mage of the party, both characters created at different times (my PC was in the game for several months before the mage's player joined). Our 2 PCs hit it off as best friends, and work together wonderfully during encounters and outside of them. We have a system worked out, and confer telepathically via a magic item during encounters to maximize our effect in the situation. It doesn't seem to me to be all that different, but it also depends on the DM and players. I have played in games where the DM has banned 2 characters for 1 player for various reasons. :) Hmm. Not being familier with this method, I am not sure I can help. How about this: For assumption, the XP method gives 10,000 amount of XP for an adventure of difficulty rating of Medium (I am trying for an example here, but I am reaching, not knowing the system). Then, I would assume, you break the 10,000 XP down by the number of characters. Let's say you have 4 players. 3 of them are playing a 'normal' character, 1 of them is playing the multiple-personality. Now, there are 2 ways you could go from here: 1) The player needs to have 2 seperate character sheets, as mentioned in my last post. Treating the muliple-personality as 2 seperate characters: 4 players, 5 PCs. So, 10,000 XP divided by 5 characters = 2,000 XP per character. Now this means that the player with the multiple-personality character would be getting double-xp, which raises your concern. This method would probably hae to be voted on by the other players, were I DMming and using the XP method I tried to guess at above. ;) Or, it could be done: 2) The player needs to have 2 seperate character sheets, as mentioned in my last post. But, we are treating the muliple-personality as 1 character: 4 players, 4 PCs. So, 10,000 XP divided by 4 characters = 2,500 XP per character. Now this means that the player with the multiple-personality character would only be getting 2,500 xp, which he then has to divided equally between his two "personalities". So, the fighter personality would get 1,250 XP and the mage would get 1,250 XP. This method would assure that the two would stay equal power level to each other - but on the other hand, they would rise in level much slower than the other characters in the party - thus balancing the power of the multiple-personality character (which is basically what ECLs are meant to do. This is just another way of looking at an ECL). Were I DMming and using that XP method, I would probably use option #2. What do you think? GFA [/QUOTE]
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