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Help me build a trippin' shield-bashing dwarf fighter
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<blockquote data-quote="Mighty Halfling" data-source="post: 3386729" data-attributes="member: 13134"><p><strong>Me being an idiot</strong></p><p>All right, I'm back after having to run out for a bit. Anyway, I feel totally idiotic for reading that Flail entry wrong -- and the entry for every other tripping weapon too.</p><p>--------------</p><p><strong>Weapon Choice</strong></p><p>So, without being limited to the light flail, this opens up things a bit! Dwarven Waraxe looks pretty good now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Also, Weapon Mastery (Piercing) is actually very interesting to me because when I initially imagined this character, I was thinking of a Pick-and-Shield fighter. That's when I saw picks couldn't be used for Trips, so I gave up that idea. Sure, picks are even worse for damage, but that's what I was <em>originally</em> longing to make.</p><p></p><p>That being said, where does the Weapon Mastery feat live? Complete Warrior?</p><p>---------------</p><p><strong>Feat selection & ability scores</strong></p><p>Now, can anyone clarify Agile Shield fighter for me?</p><p></p><p>See, I don't think the intent of the feat is to do this. I think the intent is to allow shield-bearers to skip the Dex requirement of 2-W Fighting.</p><p></p><p>If I can indeed use a <em>large</em> steel shield, I would definitely go this route rather than 2-W Fighting. If I can't I figure I might as well stick with the 2-W tree since I like the 2-W Rend.</p><p></p><p>That change would likely allow me to switch out my high Dexterity to boost up my Constitution, since I wouldn't need the Dex to qualify for 2-W Fighting.</p><p>-----------------</p><p><strong>Optional feats</strong></p><p>Dropping 2-W Fighting, I would probably get Shield Charge (CWar?) and Powerful Charge (MinH) to amp up that stuff.</p><p>As I mentioned above, If I went with a heavy pick, I would also consider Weapon Mastery (Piercing).</p></blockquote><p></p>
[QUOTE="Mighty Halfling, post: 3386729, member: 13134"] [B]Me being an idiot[/B] All right, I'm back after having to run out for a bit. Anyway, I feel totally idiotic for reading that Flail entry wrong -- and the entry for every other tripping weapon too. -------------- [B]Weapon Choice[/B] So, without being limited to the light flail, this opens up things a bit! Dwarven Waraxe looks pretty good now. :D Also, Weapon Mastery (Piercing) is actually very interesting to me because when I initially imagined this character, I was thinking of a Pick-and-Shield fighter. That's when I saw picks couldn't be used for Trips, so I gave up that idea. Sure, picks are even worse for damage, but that's what I was [I]originally[/I] longing to make. That being said, where does the Weapon Mastery feat live? Complete Warrior? --------------- [B]Feat selection & ability scores[/B] Now, can anyone clarify Agile Shield fighter for me? See, I don't think the intent of the feat is to do this. I think the intent is to allow shield-bearers to skip the Dex requirement of 2-W Fighting. If I can indeed use a [I]large[/I] steel shield, I would definitely go this route rather than 2-W Fighting. If I can't I figure I might as well stick with the 2-W tree since I like the 2-W Rend. That change would likely allow me to switch out my high Dexterity to boost up my Constitution, since I wouldn't need the Dex to qualify for 2-W Fighting. ----------------- [B]Optional feats[/B] Dropping 2-W Fighting, I would probably get Shield Charge (CWar?) and Powerful Charge (MinH) to amp up that stuff. As I mentioned above, If I went with a heavy pick, I would also consider Weapon Mastery (Piercing). [/QUOTE]
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