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Help me build a versatile Sorcerer
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<blockquote data-quote="Li Shenron" data-source="post: 1513297" data-attributes="member: 1465"><p>We are going to play The City of the Spider Queen, and my choice will be 90% a Human Sorcerer. My previous attempts to play a Sorcerer have always lead me to make it too much combat-oriented, and now I want something more versatile. At the same time we are going to start at level 8th (but it could instead be even 10th) and I am having difficulties in choosing a good spell selection without duplicates but possibly without holes as well...</p><p></p><p>Any help really appreciated! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>---------------------------------------------------------------------</p><p></p><p><span style="color: YellowGreen"><em>Ye Numbers</em></span></p><p></p><p>Spells Known </p><p><u>Level 0 1 2 3 4 5 6 7 8 9 </u></p><p> 8th 8 5 3 2 1 — — — — — </p><p> 9th 8 5 4 3 2 — — — — — </p><p>10th 9 5 4 3 2 1 — — — — </p><p></p><p>Feats Known</p><p> 8th 4</p><p> 9th 5</p><p>10th 5</p><p></p><p><span style="color: YellowGreen"><em>Ye Guidelines</em></span></p><p></p><p>To choose the spells known I was trying to cover the following functionalities (one spell each might be enough):</p><p></p><p>- offensive vs single target</p><p>- offensive vs multiple targets</p><p>- blocking/hampering multiple targets</p><p>- increase AC</p><p>- runaway</p><p>- counter vs invisibility or improve vision</p><p>- sneak support</p><p></p><p>for example, an invisibility spell would be enough to cover both runaway and sneak, plus gives other defensive help.</p><p></p><p>Other general or specific things I am trying to keep in mind:</p><p></p><p>- it's ok to have a few rarely-used spells to make the PC more unique</p><p>- no touch spells (my Str will be very low)</p><p>- no spells with HD cap</p><p>- prefer spells which disallow SR, or otherwise take Spell Penetration</p><p>- exploit rays and spells with ST (my Dex and Cha will be high)</p><p>- obviously look for multi-purpose spells</p><p></p><p><span style="color: YellowGreen"><em>Ye Spells</em></span></p><p></p><p>Ok, here is a list of spells I like. Level 2 and 3 are the most troublesome, too many nice spells to choose from! The one with * are the currently chosen.</p><p></p><p>0th (8 or 9 known)</p><p><em>Acid Splash*</em></p><p><em>Disrupt Undead*</em></p><p><em>Detect Magic*</em></p><p><em>Mage Hand*</em></p><p><em>Message*</em></p><p><em>Prestidigitation*</em></p><p><em>Light*</em></p><p><em>Read Magic*</em></p><p><em>Resistance</em></p><p></p><p>1st (5 known)</p><p><em>Magic Missile*</em></p><p><em>Shield*</em></p><p><em>Charm Person*</em></p><p><em>Disguise Self*</em></p><p><em>Unseen Servant*</em></p><p><em>True Strike</em></p><p><em>Color Spray</em></p><p><em>Comprehend Languages</em></p><p><em>Feather Fall</em></p><p></p><p>2nd (3 or 4 known)</p><p><em>Web*</em></p><p><em>Scorching Ray*</em></p><p><em>Invisibility*</em></p><p><em>Darkvision*</em></p><p><em>Glitterdust</em></p><p><em>Detect Thoughts</em></p><p><em>Resist Energy</em></p><p><em>Hideous Laughter</em></p><p><em>Summon Swarm</em></p><p></p><p>3rd (2 or 3 known)</p><p><em>Lightning Bolt* </em>or<em> Fireball</em></p><p><em>Dispel Magic*</em></p><p><em>Fly</em></p><p><em>Invisibility Sphere</em></p><p><em>Tongues</em></p><p><em>Clairvoyance</em></p><p><em>Slow</em></p><p></p><p>4th (1 or 2 known)</p><p><em>Shadow Conjuration*</em></p><p><em>Greater Invisibility</em></p><p><em>Dimension Door</em></p><p><em>Lesser Globe of Invulnerability</em></p><p><em>Black Tentacles</em></p><p></p><p>5th (0 or 1 known)</p><p><em>Teleport</em></p><p><em>Shadow Evocation</em></p><p></p><p>There are lots of issue here...</p><p>For example, 3 attack spells are far enough and I don't need both Fireball and LBolt: I'd choose the first for the area but the second for the different damage type.</p><p>One single invisibility spell is enough, but which one?</p><p>DDoor is cool, but I can just wait until I reach Teleport (or swap it later).</p><p>Can I leave without Dispel Magic?</p><p></p><p><span style="font-size: 15px"><span style="color: DarkOrange">Help! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </span></span></p><p></p><p>Depending on the spells, I will later choose the feats, probably along the line of Silent Spell, Heighten Spell, Energy Substitution OR Extend Spell, Improved Toughness and Spell Penetration for example.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1513297, member: 1465"] We are going to play The City of the Spider Queen, and my choice will be 90% a Human Sorcerer. My previous attempts to play a Sorcerer have always lead me to make it too much combat-oriented, and now I want something more versatile. At the same time we are going to start at level 8th (but it could instead be even 10th) and I am having difficulties in choosing a good spell selection without duplicates but possibly without holes as well... Any help really appreciated! ;) --------------------------------------------------------------------- [COLOR=YellowGreen][I]Ye Numbers[/I][/COLOR] Spells Known [U]Level 0 1 2 3 4 5 6 7 8 9 [/U] 8th 8 5 3 2 1 — — — — — 9th 8 5 4 3 2 — — — — — 10th 9 5 4 3 2 1 — — — — Feats Known 8th 4 9th 5 10th 5 [COLOR=YellowGreen][I]Ye Guidelines[/I][/COLOR] To choose the spells known I was trying to cover the following functionalities (one spell each might be enough): - offensive vs single target - offensive vs multiple targets - blocking/hampering multiple targets - increase AC - runaway - counter vs invisibility or improve vision - sneak support for example, an invisibility spell would be enough to cover both runaway and sneak, plus gives other defensive help. Other general or specific things I am trying to keep in mind: - it's ok to have a few rarely-used spells to make the PC more unique - no touch spells (my Str will be very low) - no spells with HD cap - prefer spells which disallow SR, or otherwise take Spell Penetration - exploit rays and spells with ST (my Dex and Cha will be high) - obviously look for multi-purpose spells [COLOR=YellowGreen][I]Ye Spells[/I][/COLOR] Ok, here is a list of spells I like. Level 2 and 3 are the most troublesome, too many nice spells to choose from! The one with * are the currently chosen. 0th (8 or 9 known) [I]Acid Splash* Disrupt Undead* Detect Magic* Mage Hand* Message* Prestidigitation* Light* Read Magic* Resistance[/I] 1st (5 known) [I]Magic Missile* Shield* Charm Person* Disguise Self* Unseen Servant* True Strike Color Spray Comprehend Languages Feather Fall[/I] 2nd (3 or 4 known) [I]Web* Scorching Ray* Invisibility* Darkvision* Glitterdust Detect Thoughts Resist Energy Hideous Laughter Summon Swarm[/I] 3rd (2 or 3 known) [I]Lightning Bolt* [/I]or[I] Fireball Dispel Magic* Fly Invisibility Sphere Tongues Clairvoyance Slow[/I] 4th (1 or 2 known) [I]Shadow Conjuration* Greater Invisibility Dimension Door Lesser Globe of Invulnerability Black Tentacles[/I] 5th (0 or 1 known) [I]Teleport Shadow Evocation[/I] There are lots of issue here... For example, 3 attack spells are far enough and I don't need both Fireball and LBolt: I'd choose the first for the area but the second for the different damage type. One single invisibility spell is enough, but which one? DDoor is cool, but I can just wait until I reach Teleport (or swap it later). Can I leave without Dispel Magic? [SIZE=4][COLOR=DarkOrange]Help! :confused: [/COLOR][/SIZE][COLOR=DarkOrange][/COLOR] Depending on the spells, I will later choose the feats, probably along the line of Silent Spell, Heighten Spell, Energy Substitution OR Extend Spell, Improved Toughness and Spell Penetration for example. [/QUOTE]
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