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Character Builds & Optimization
Help me build a versatile Sorcerer
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<blockquote data-quote="Thanee" data-source="post: 1513331" data-attributes="member: 478"><p>Even though this is kinda metagaming (unless your character knew beforehand, that he is heading into the Underdark eventually <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />), I'd strongly encourage you to learn either Blindsight (PGtF) or Deeper Darkvision (Underdark). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> Dispel Magic - good spell, especially as a sorcerer, but if others in the group have access to it, you don't really <strong>need</strong> it. It is useful very often, tho.</p><p> </p><p> I would go for Dimension Door instead of Teleport, it's useful in more situations. At least in the 10th level version. Dimension Door would be my 9th character level major spell pick.</p><p> </p><p> Damaging Combat Spells: I'd pick Magic Missile (very universal spell and force effect), Scorching Ray (powerful single target combat spell), as well as one area effect. Fireball has the disadvantage of being also fire, so maybe Lightning Bolt is a better choice here. That's more than enough. You'll surely have a few other spells, which you can use in combat (like Slow).</p><p> </p><p> Polymorph is an extremely versatile and powerful spell, which you just don't want to leave out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> In 5th I'd probably pick something else... Telekinesis for example.</p><p> </p><p> I'm not sure about the lesser Shadow spells. I don't think they really are that good.</p><p> </p><p> Polymorph is much more versatile than Shadow Conjuration, even tho in a quite different way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> A good and versatile spell is also Blink. Yes, your spells will have a miss-chance, but then again your rays hit better to even that out. It's mostly a defensive spell, but can also be used to cross thin barriers (a door, or something like that).</p><p> </p><p> Bye</p><p> Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1513331, member: 478"] Even though this is kinda metagaming (unless your character knew beforehand, that he is heading into the Underdark eventually :p), I'd strongly encourage you to learn either Blindsight (PGtF) or Deeper Darkvision (Underdark). ;) Dispel Magic - good spell, especially as a sorcerer, but if others in the group have access to it, you don't really [b]need[/b] it. It is useful very often, tho. I would go for Dimension Door instead of Teleport, it's useful in more situations. At least in the 10th level version. Dimension Door would be my 9th character level major spell pick. Damaging Combat Spells: I'd pick Magic Missile (very universal spell and force effect), Scorching Ray (powerful single target combat spell), as well as one area effect. Fireball has the disadvantage of being also fire, so maybe Lightning Bolt is a better choice here. That's more than enough. You'll surely have a few other spells, which you can use in combat (like Slow). Polymorph is an extremely versatile and powerful spell, which you just don't want to leave out. ;) In 5th I'd probably pick something else... Telekinesis for example. I'm not sure about the lesser Shadow spells. I don't think they really are that good. Polymorph is much more versatile than Shadow Conjuration, even tho in a quite different way. :) A good and versatile spell is also Blink. Yes, your spells will have a miss-chance, but then again your rays hit better to even that out. It's mostly a defensive spell, but can also be used to cross thin barriers (a door, or something like that). Bye Thanee [/QUOTE]
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