Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Help me build a versatile Sorcerer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pax" data-source="post: 1513534" data-attributes="member: 6875"><p>If you have access to Magic of Faerun - get Firebrand. It is EXTREMELY useful for combat in small, restricted speaces. 4th level spell, 1d6/level damage (15d6 cap), creates one 5'-radius burst <strong>per caster level</strong>. Overlapping the bursts doesn't produce extra damage, though. And as with fireball, reflex for half.</p><p></p><p>Glitterdust will be extremely useful in dark environments - one target or multiple, it'll coat 'em with gold <strong>glowing</strong> sparkles. And has a chance of blinding them, too (as a GM, I think I'd apply a circumstance penalty of -2 or -3 to the blindness saves for creatures with light sensitivity, given the nature of the spell - but that'd be up to <em>your</em> GM, of course).</p><p></p><p>Instead of Dimension Door, pick up the one-level-higher "Lutzaen's Frequent Jaunt )also in Magic of Faerun). One dimension door per round, for 1 round per caster level, as a Move action. VERY good for short-term "stutter-teleport" mobility, and for combat maneuvering. And if you prefer Teleport, you can always swap out the LFJ once you pick up <strong>greater</strong> teleport ...</p><p></p><p>Melf's Acid arrow can beboth a single-target combat spell ... and, in some situations, a handy lockpick, too (acid damage isn't halved against metals, IIRC).</p><p></p><p>Any of the Shadow Conjuration / Shadow Evocation spells are OBVIOUSLY spells you will consider MUST-HAVES.</p><p></p><p>Reflective Disguise (from Underdark) may be <strong>EXTREMELY</strong> useful to you, if it fits your character or you don't mind metagaming (makes you look like a member of the viewer's own species). There's a 6th-level "Mass" version, too.</p><p></p><p>Shatterfloor is a cone-area, 3d level Sonic-damage spell from Magic of Faerun that has the added benefit of pulverising the top 6" of the floor below wherever you aim it. Given how delicate and spidery the Drow make parts of their cities, this could serve double-duty as a bridge-demolisher (especially effective if you do so <strong>while pursuers are ON the bridge</strong> ... heh!)</p><p></p><p>Bladebane (from Unapproachable East) gives any one weapon a single Bane property, of your choice. VERY versatile - whatever you'r facing, the fighter(s) get Bane weapons against it in short order.</p><p></p><p>The Draconomicon also has several spells which are specially-advantaged for sorcerors (they gain +1 caster level for that spell), soe of which are quite nice.</p></blockquote><p></p>
[QUOTE="Pax, post: 1513534, member: 6875"] If you have access to Magic of Faerun - get Firebrand. It is EXTREMELY useful for combat in small, restricted speaces. 4th level spell, 1d6/level damage (15d6 cap), creates one 5'-radius burst [b]per caster level[/b]. Overlapping the bursts doesn't produce extra damage, though. And as with fireball, reflex for half. Glitterdust will be extremely useful in dark environments - one target or multiple, it'll coat 'em with gold [b]glowing[/b] sparkles. And has a chance of blinding them, too (as a GM, I think I'd apply a circumstance penalty of -2 or -3 to the blindness saves for creatures with light sensitivity, given the nature of the spell - but that'd be up to [i]your[/i] GM, of course). Instead of Dimension Door, pick up the one-level-higher "Lutzaen's Frequent Jaunt )also in Magic of Faerun). One dimension door per round, for 1 round per caster level, as a Move action. VERY good for short-term "stutter-teleport" mobility, and for combat maneuvering. And if you prefer Teleport, you can always swap out the LFJ once you pick up [b]greater[/b] teleport ... Melf's Acid arrow can beboth a single-target combat spell ... and, in some situations, a handy lockpick, too (acid damage isn't halved against metals, IIRC). Any of the Shadow Conjuration / Shadow Evocation spells are OBVIOUSLY spells you will consider MUST-HAVES. Reflective Disguise (from Underdark) may be [b]EXTREMELY[/b] useful to you, if it fits your character or you don't mind metagaming (makes you look like a member of the viewer's own species). There's a 6th-level "Mass" version, too. Shatterfloor is a cone-area, 3d level Sonic-damage spell from Magic of Faerun that has the added benefit of pulverising the top 6" of the floor below wherever you aim it. Given how delicate and spidery the Drow make parts of their cities, this could serve double-duty as a bridge-demolisher (especially effective if you do so [b]while pursuers are ON the bridge[/b] ... heh!) Bladebane (from Unapproachable East) gives any one weapon a single Bane property, of your choice. VERY versatile - whatever you'r facing, the fighter(s) get Bane weapons against it in short order. The Draconomicon also has several spells which are specially-advantaged for sorcerors (they gain +1 caster level for that spell), soe of which are quite nice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Help me build a versatile Sorcerer
Top