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General Tabletop Discussion
Character Builds & Optimization
Help me build a versatile Sorcerer
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<blockquote data-quote="apsuman" data-source="post: 1513910" data-attributes="member: 1769"><p>Don't forget about your magic items. Since in 3.5 sorcerers can "forget" spells then when your sorcerer acquired those bracers of armor at level 5 he just went ahead and forget that mage armor spell.</p><p></p><p>So, if you can render a spell useless via a magic item dont burden yourself by keeping it around.</p><p></p><p>Here are spells that I like:</p><p></p><p>Magic Missile</p><p>Burning hands (great with the sculpt spell feat)</p><p>Silent Image (always useful)</p><p>Ray of enfeeblement</p><p></p><p>Web</p><p>Acid Arrow</p><p>Schorching Ray</p><p>Shatter</p><p>Darkvision</p><p>Invisibility</p><p></p><p>Lightning bolt (I always like it more than fireball)</p><p>Protection of Energy</p><p>Ray of exhaustion</p><p>Dispel Magic</p><p></p><p>Dimention Door</p><p>Stoneskin</p><p>Fire Shield</p><p>Greater Invisibility</p><p>Enervation</p><p>Summon Monater IV*</p><p></p><p>Wall of Force</p><p>Persistent Image</p><p>Telekenesis</p><p></p><p></p><p>I especially like Summon Monster IV because you can extend it when you get to 10 level. You can summon 1d3 summon monster 3 creatures and you can summon 1d4+1 from summon 1 or 2 lists. In the 3.0 phb a formian worker was one of the potential summonees and with 8 of them you can get cure serious wounds. A yeth hound, mephit, lantern archon, or howler are all good creates to be able to summon. Any of the celestial or fiendish creates have darkvision.</p><p></p><p></p><p>All this, imho.</p></blockquote><p></p>
[QUOTE="apsuman, post: 1513910, member: 1769"] Don't forget about your magic items. Since in 3.5 sorcerers can "forget" spells then when your sorcerer acquired those bracers of armor at level 5 he just went ahead and forget that mage armor spell. So, if you can render a spell useless via a magic item dont burden yourself by keeping it around. Here are spells that I like: Magic Missile Burning hands (great with the sculpt spell feat) Silent Image (always useful) Ray of enfeeblement Web Acid Arrow Schorching Ray Shatter Darkvision Invisibility Lightning bolt (I always like it more than fireball) Protection of Energy Ray of exhaustion Dispel Magic Dimention Door Stoneskin Fire Shield Greater Invisibility Enervation Summon Monater IV* Wall of Force Persistent Image Telekenesis I especially like Summon Monster IV because you can extend it when you get to 10 level. You can summon 1d3 summon monster 3 creatures and you can summon 1d4+1 from summon 1 or 2 lists. In the 3.0 phb a formian worker was one of the potential summonees and with 8 of them you can get cure serious wounds. A yeth hound, mephit, lantern archon, or howler are all good creates to be able to summon. Any of the celestial or fiendish creates have darkvision. All this, imho. [/QUOTE]
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