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Help me build a versatile Sorcerer
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<blockquote data-quote="Pax" data-source="post: 1515255" data-attributes="member: 6875"><p>I'ts really, really, <em>REALLY[/u] simple, Thanee: the PHB was published FIRST, and it's wording assumes you have nothing BUT the player's handbook.</em></p><p><em></em></p><p><em> However, products which come out later <em>can modify what is in the PHB.</em> To insist that Sorcerors - and <strong>ONLY</strong> orcerors - need an example of any spell outside the PHB, is <strong>beyond stupid.</strong> I'm sorry if that sounds rude, but (a) it's far earlier than I'm accustomed to being awake ... and (b) I'm absolutely flabbergasted that you would <em>conceive</em> of such a ... well ... <strong>stupid</strong> thing! Some things just cannot be sugar-coated.</em></p><p><em></em></p><p><em></em></p><p><em> Bob the PC Sorceror, and his fellow party members, have just dispatched the Arch-Lich BBEG (a wizard, naturally) ... and LO! and behold, Bob has just found the Arch-Lich's spellbook (one of them, anyway). Within it's pages are detailed three spells <em>never before seen in all the world</em>. Bob, now, can LEARN those spells ...'cause he has <strong>examples in front of him</strong>, in the form of that book.</em></p><p><em></em></p><p><em></em></p><p><em> Yeah - the rule of <strong>common sense</strong>. If you liumit the sorceror, and <strong>only</strong> the sorceror, in access to non-PHB spells ... you are being grossly unfair <strong>to</strong> the sorceror. And in the process, you are damaging game balance.</em></p><p><em></em></p><p><em> The difficulty in finding such a rule is, the designers never thougt anyone would <strong>fail</strong> to comprehend that - just as with feats, magic items, or prestige classes - suplement books do just that, <strong>supplement</strong> the material presented in the various core rulebooks.</em></p><p><em></em></p><p><em> The spells in, say Draconomicon <strong>supplement</strong> those in the PHB. That means, <strong>they are added to</strong> the PHB spells and lists thereof.</em></p><p><em></em></p><p><em>So, I will again refer you to the SRD version of that text:</em></p><p><em></em></p><p><em></em></p><p><em> Find for me where the SRD says that only SRD spells, or only PHB spells, or only ANY source spells are allowed.</em></p><p><em></em></p><p><em></em></p><p><em> Bzzzt, wrong. In 3.0, the sorceror could learn unusual <strong>arcane</strong> spells, not just unusual sor/wiz spells; under 3.0 rules, given a Bard scroll of CureLight Wound, it was <strong>technically</strong> legal for the Sorceror to LEARN that spell.</em></p><p><em></em></p><p><em></em></p><p><em> Bzzzt, wrong again.</em></p><p><em></em></p><p><em></em></p><p><em> No effort is made, however, to denote WHICH of the spells are "common parlance". <em>That is because the assumptiuon is made that ALL spells attributed solely to a class list <strong>are</strong> commonly known.</em></em></p><p><em></em></p><p><em> However, that effort WAS made in the PGFR; a very <strong>small</strong> portion of the spells listed in that product (which includes ALL of <em>Magic of Faerun</em>'s spells) are restricted to the new <em>Initiate</em> feats. All of them, by the way, for <strong>divine spellcasters</strong>, not Sorcerors.</em></p></blockquote><p></p>
[QUOTE="Pax, post: 1515255, member: 6875"] I'ts really, really, [i]REALLY[/u] simple, Thanee: the PHB was published FIRST, and it's wording assumes you have nothing BUT the player's handbook. However, products which come out later [i]can modify what is in the PHB.[/i] To insist that Sorcerors - and [b]ONLY[/b] orcerors - need an example of any spell outside the PHB, is [b]beyond stupid.[/b] I'm sorry if that sounds rude, but (a) it's far earlier than I'm accustomed to being awake ... and (b) I'm absolutely flabbergasted that you would [i]conceive[/i] of such a ... well ... [b]stupid[/b] thing! Some things just cannot be sugar-coated. Bob the PC Sorceror, and his fellow party members, have just dispatched the Arch-Lich BBEG (a wizard, naturally) ... and LO! and behold, Bob has just found the Arch-Lich's spellbook (one of them, anyway). Within it's pages are detailed three spells [i]never before seen in all the world[/i]. Bob, now, can LEARN those spells ...'cause he has [b]examples in front of him[/b], in the form of that book. Yeah - the rule of [b]common sense[/b]. If you liumit the sorceror, and [b]only[/b] the sorceror, in access to non-PHB spells ... you are being grossly unfair [b]to[/b] the sorceror. And in the process, you are damaging game balance. The difficulty in finding such a rule is, the designers never thougt anyone would [b]fail[/b] to comprehend that - just as with feats, magic items, or prestige classes - suplement books do just that, [b]supplement[/b] the material presented in the various core rulebooks. The spells in, say Draconomicon [b]supplement[/b] those in the PHB. That means, [b]they are added to[/b] the PHB spells and lists thereof. So, I will again refer you to the SRD version of that text: Find for me where the SRD says that only SRD spells, or only PHB spells, or only ANY source spells are allowed. Bzzzt, wrong. In 3.0, the sorceror could learn unusual [b]arcane[/b] spells, not just unusual sor/wiz spells; under 3.0 rules, given a Bard scroll of CureLight Wound, it was [b]technically[/b] legal for the Sorceror to LEARN that spell. Bzzzt, wrong again. No effort is made, however, to denote WHICH of the spells are "common parlance". [i]That is because the assumptiuon is made that ALL spells attributed solely to a class list [b]are[/b] commonly known.[/i] However, that effort WAS made in the PGFR; a very [b]small[/b] portion of the spells listed in that product (which includes ALL of [i]Magic of Faerun[/i]'s spells) are restricted to the new [i]Initiate[/i] feats. All of them, by the way, for [b]divine spellcasters[/b], not Sorcerors.[/i] [/QUOTE]
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