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Help me build a versatile Sorcerer
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<blockquote data-quote="Pax" data-source="post: 1515643" data-attributes="member: 6875"><p>Yep, those two freebies ARE what I mentioned vis-a-vis Wizards. Take Magic of Faerun. Let's say the party is advancing from 9th to 10th level; both the Wizard and the Sorceror learn new spells, which includes 5th level spells. Having recently split the purchase price of a copy of <em>MaF</em>, both are excited by the spells therein. The wizard is especially fond of <em>Lutzaen's Frequent Jaunt</em> and <em>Shadow Hand</em>; the Sorceror gleefully anticipates learning <em>Firebrand</em> and <em>Simbul's Spell Matrix</em>.</p><p></p><p> The wizard gets HIS two spells, free of added charge, as part of his benefits upon going up a level.</p><p></p><p> The sorceror <strong>doesn't</strong> ... and is told to pick something ELSE, instead ... 'cause the GM didn't ALREADY provide the sorceror with a scroll or similar representative sample of each spell, and cites the rule-fragment which Thanee keeps pointing at ... ?!?!?</p><p></p><p> <strong>Bah.</strong> The Sorceror's player would be rightly ticked with his GM in that example - because the differing standards are <strong>grossly unfair</strong>.</p><p></p><p> And what is being discussed ATM, is <em>ready access to supplement-presented spells</em>. I don't care if it's comparing the cleric to the sorceror ... or the sorceror to the <strong>adept</strong> - if you significantly expand the one class's spell list, without especial cost ... then failing to do so for the other is <strong>not</strong> a balanced approach to take.</p><p></p><p> I played in a game where <strong>everyone</strong> hd to pay to get any of the spells in the supplements - fuill research costs. But it was fair and balanced, because <strong>everyone</strong> had to pay that cost. Paladin, ranger, druid, bard, cleric, wizard, <strong>and</strong> sorceror.</p><p></p><p> Not <strong>just</strong> sorceror.</p><p></p><p> And therein lays the difference. Eithr rules supplements are equally accessible by ALL classes with the SAME overall burden of cost, or, the game leaves another part of game balance behind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Pax, post: 1515643, member: 6875"] Yep, those two freebies ARE what I mentioned vis-a-vis Wizards. Take Magic of Faerun. Let's say the party is advancing from 9th to 10th level; both the Wizard and the Sorceror learn new spells, which includes 5th level spells. Having recently split the purchase price of a copy of [i]MaF[/i], both are excited by the spells therein. The wizard is especially fond of [i]Lutzaen's Frequent Jaunt[/i] and [i]Shadow Hand[/i]; the Sorceror gleefully anticipates learning [i]Firebrand[/i] and [i]Simbul's Spell Matrix[/i]. The wizard gets HIS two spells, free of added charge, as part of his benefits upon going up a level. The sorceror [b]doesn't[/b] ... and is told to pick something ELSE, instead ... 'cause the GM didn't ALREADY provide the sorceror with a scroll or similar representative sample of each spell, and cites the rule-fragment which Thanee keeps pointing at ... ?!?!? [b]Bah.[/b] The Sorceror's player would be rightly ticked with his GM in that example - because the differing standards are [b]grossly unfair[/b]. And what is being discussed ATM, is [i]ready access to supplement-presented spells[/i]. I don't care if it's comparing the cleric to the sorceror ... or the sorceror to the [b]adept[/b] - if you significantly expand the one class's spell list, without especial cost ... then failing to do so for the other is [b]not[/b] a balanced approach to take. I played in a game where [b]everyone[/b] hd to pay to get any of the spells in the supplements - fuill research costs. But it was fair and balanced, because [b]everyone[/b] had to pay that cost. Paladin, ranger, druid, bard, cleric, wizard, [b]and[/b] sorceror. Not [b]just[/b] sorceror. And therein lays the difference. Eithr rules supplements are equally accessible by ALL classes with the SAME overall burden of cost, or, the game leaves another part of game balance behind. :P [/QUOTE]
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