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Help me build a versatile Sorcerer
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<blockquote data-quote="Li Shenron" data-source="post: 1519440" data-attributes="member: 1465"><p>Thanks to all for the spells suggestions so far!</p><p></p><p>First of all I want to say a couple of things:</p><p></p><p>1) all the FR books are certainly available, but probably not the Draconomicon and definitely not other settings books like Dragonlance; I still prefer to have mostly PHB spells, since I haven't had the chance to try all those out, but a couple from FRCS or MoF are certainly fine</p><p></p><p>2) our gaming group trend is to allow any magic item (at least from the DMG) when the campaign starts, but from that point forward it's very hard to find a specific magic item for sale, unless of course a fellow comrade can craft it; this may be very important when considering which items to buy to grant an ability in place of a known spell</p><p></p><p>Now some more considerations about my spell selection.</p><p></p><p>- Thanee you are very convincing about Polymorph <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> , if it replicates flight then I can drop Fly at least; I can also think to drop Disguise Self but I am not sure because the duration may be a winner here, especially if extended</p><p></p><p>- I may consider to actually drop one of the damaging spells! What if I keep Magic Missile and Lightning Bolt and drop the Scorching Ray? Or alternatively, drop LB and wait for Firebrand? Is there really a need for more than a couple damaging spells at this point, beside the fact of having more damage types at my disposal? Also, I could buy a wand or two with spells of a different damage type!</p><p></p><p>- I am still dubious about the invisibility spells; I want to use them mostly for sneaking or escaping, but the Invisibility Sphere seems difficult to be used coordinately by all the characters. Greater Inv is of course also great in combat, but the short duration makes it more hazardous to be used for the 2 previous uses...</p><p></p><p>- thanks a lot to the guy who suggested Hairy Spider as familiar! Incidentally, I was kind of neutral on the familiars because there is none I would prefer more than the others at this level (except the improved ones, but I won't take the feats). Darkvision is -just- what I need, and the spider will save me a precious spell. Also, perhaps drows won't easily try to kill their goddess' favored creature <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>- the undead spells don't appeal me much... we probably have a cleric and they will be his own job</p><p></p><p>I will post a revised list soon.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1519440, member: 1465"] Thanks to all for the spells suggestions so far! First of all I want to say a couple of things: 1) all the FR books are certainly available, but probably not the Draconomicon and definitely not other settings books like Dragonlance; I still prefer to have mostly PHB spells, since I haven't had the chance to try all those out, but a couple from FRCS or MoF are certainly fine 2) our gaming group trend is to allow any magic item (at least from the DMG) when the campaign starts, but from that point forward it's very hard to find a specific magic item for sale, unless of course a fellow comrade can craft it; this may be very important when considering which items to buy to grant an ability in place of a known spell Now some more considerations about my spell selection. - Thanee you are very convincing about Polymorph :) , if it replicates flight then I can drop Fly at least; I can also think to drop Disguise Self but I am not sure because the duration may be a winner here, especially if extended - I may consider to actually drop one of the damaging spells! What if I keep Magic Missile and Lightning Bolt and drop the Scorching Ray? Or alternatively, drop LB and wait for Firebrand? Is there really a need for more than a couple damaging spells at this point, beside the fact of having more damage types at my disposal? Also, I could buy a wand or two with spells of a different damage type! - I am still dubious about the invisibility spells; I want to use them mostly for sneaking or escaping, but the Invisibility Sphere seems difficult to be used coordinately by all the characters. Greater Inv is of course also great in combat, but the short duration makes it more hazardous to be used for the 2 previous uses... - thanks a lot to the guy who suggested Hairy Spider as familiar! Incidentally, I was kind of neutral on the familiars because there is none I would prefer more than the others at this level (except the improved ones, but I won't take the feats). Darkvision is -just- what I need, and the spider will save me a precious spell. Also, perhaps drows won't easily try to kill their goddess' favored creature :p - the undead spells don't appeal me much... we probably have a cleric and they will be his own job I will post a revised list soon. [/QUOTE]
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