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General Tabletop Discussion
Character Builds & Optimization
Help me build a versatile Sorcerer
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1526319" data-attributes="member: 6584"><p>Nice looking character there!</p><p></p><p>I think Arcane preparation can be an interesting feat choice for a sorceror... if it's allowed. If you've got metamagiced spells you know you're going to use then it's good. Possibly allows later use of quicken spell as well - which is amazing! However, I'd check that with the DM as it's something that I think is very open to interpretation/vicious arguing.</p><p></p><p>If you get the 'space' later, I find Wall of Stone useful. It's a stone wall. It's hard to destroy. You can shape it for impromptu buildings/bridges/etc - all round a winner for me. It's fun for blocking passages (when you're fleeing!).</p><p></p><p>Personally I'd drop the invisibility in favor of scorching ray... keep the lightning bolt as well. But I think they both have their uses and I like blowing stuff up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As a first level spell, I think Grease could be rather useful. The slipping aspect can be fun, and the +10 circumstance stacks with the +6 competence from the Vest of Escape... </p><p></p><p>A couple of Spells for later that I really like:</p><p></p><p>Solid Fog - it's a fantastic battlefield control spell. Non magic users are basically reduced to 5' move/round with no save/SR. Great stuff!</p><p></p><p>Gust of wind - in 3.0 I wasn't a 'fan' of it as a 3rd level spell. In 3.5 as a 2nd level I think it's worth taking in a few levels. The blowing small creatures away can be suprisingly useful and the fog dispersal is nice.</p><p></p><p>Protection from evil (in scroll form) - only because one of these saved a party I was in. The 'hedging out mind control' is fantastic when it's the cleric that's mind controlled!</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1526319, member: 6584"] Nice looking character there! I think Arcane preparation can be an interesting feat choice for a sorceror... if it's allowed. If you've got metamagiced spells you know you're going to use then it's good. Possibly allows later use of quicken spell as well - which is amazing! However, I'd check that with the DM as it's something that I think is very open to interpretation/vicious arguing. If you get the 'space' later, I find Wall of Stone useful. It's a stone wall. It's hard to destroy. You can shape it for impromptu buildings/bridges/etc - all round a winner for me. It's fun for blocking passages (when you're fleeing!). Personally I'd drop the invisibility in favor of scorching ray... keep the lightning bolt as well. But I think they both have their uses and I like blowing stuff up. :) As a first level spell, I think Grease could be rather useful. The slipping aspect can be fun, and the +10 circumstance stacks with the +6 competence from the Vest of Escape... A couple of Spells for later that I really like: Solid Fog - it's a fantastic battlefield control spell. Non magic users are basically reduced to 5' move/round with no save/SR. Great stuff! Gust of wind - in 3.0 I wasn't a 'fan' of it as a 3rd level spell. In 3.5 as a 2nd level I think it's worth taking in a few levels. The blowing small creatures away can be suprisingly useful and the fog dispersal is nice. Protection from evil (in scroll form) - only because one of these saved a party I was in. The 'hedging out mind control' is fantastic when it's the cleric that's mind controlled! [/QUOTE]
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