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Help me build a versatile Sorcerer
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<blockquote data-quote="Li Shenron" data-source="post: 1560663" data-attributes="member: 1465"><p>In case you might want to see the final result... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><span style="font-size: 10px">[CODE]</span></p><p><span style="font-size: 10px">Race: Human , male</span></p><p><span style="font-size: 10px">Alignment: Chaotic Neutral</span></p><p><span style="font-size: 10px">Class: Sorcerer 8</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Personal Description</span></p><p><span style="font-size: 10px">Age: 40</span></p><p><span style="font-size: 10px">Height: 175cm</span></p><p><span style="font-size: 10px">Weight: 62kg</span></p><p><span style="font-size: 10px">Details: Long white hair, short unkempt white beard, light blue eyes, very fair skin,</span></p><p><span style="font-size: 10px"> scorched fingers, warm and penetrating voice, calm mannerisms and sagacious smile,</span></p><p><span style="font-size: 10px"> wears long hooded cloak of rough fabric and blueish velvet old-fashioned clothes underneath</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Racial Features</span></p><p><span style="font-size: 10px">Size: medium</span></p><p><span style="font-size: 10px">Base Speed: 30ft</span></p><p><span style="font-size: 10px">Skills: +1 extra</span></p><p><span style="font-size: 10px">Languages: Common</span></p><p><span style="font-size: 10px">Favored class: any</span></p><p><span style="font-size: 10px">Special: bonus feat</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Base Abilities (30-point buy)</span></p><p><span style="font-size: 10px">Strength 10 Intelligence 12</span></p><p><span style="font-size: 10px">Dexterity 14 Wisdom 10</span></p><p><span style="font-size: 10px">Constitution 14 Charisma 16+2**=18</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">** level increase</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">LEVEL 8</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Class Sorcerer 8</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Str 10 0 Int 12 +1</span></p><p><span style="font-size: 10px">Dex 14 +2 Wis 10 0</span></p><p><span style="font-size: 10px">Con 14 +2 Cha 18 +4</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Initiative +2</span></p><p><span style="font-size: 10px">BAB +4</span></p><p><span style="font-size: 10px">Attacks (melee) Staff +5 damage 1d6/1d6, crit 20/x2</span></p><p><span style="font-size: 10px"> Dagger +4 damage 1d4, crit 19-20/x2</span></p><p><span style="font-size: 10px">Attacks (ranged) Dagger +6 damage 1d4, crit 19-20/x2, 10ft</span></p><p><span style="font-size: 10px"> Light Crossbow +7 damage 1d8, crit 19-20/x2, 80ft</span></p><p><span style="font-size: 10px">AC 12 (10 + 2dex), touch 12, flat-footed 10</span></p><p><span style="font-size: 10px">ACP 0</span></p><p><span style="font-size: 10px">ASF 0%</span></p><p><span style="font-size: 10px">ST Fort +2 +2 = +4</span></p><p><span style="font-size: 10px"> Refl +2 +2 = +4</span></p><p><span style="font-size: 10px"> Will +6 +0 = +6</span></p><p><span style="font-size: 10px">Hp 4 + 7d4 (avg 17) + 16 (Con) = 37</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Weapon prof. (all Simple Weapons)</span></p><p><span style="font-size: 10px"> Unarmed Strike, Gauntlet, Spiked Gauntlet</span></p><p><span style="font-size: 10px"> Dagger, Punching Dagger, Sickle</span></p><p><span style="font-size: 10px"> Light and Heavy Mace, Morningstar</span></p><p><span style="font-size: 10px"> Club, Quarterstaff</span></p><p><span style="font-size: 10px"> Shortspear, Spear, Longspear</span></p><p><span style="font-size: 10px"> Dart, Javelin, Sling</span></p><p><span style="font-size: 10px"> Light and Heavy Crossbow</span></p><p><span style="font-size: 10px"> </span></p><p><span style="font-size: 10px">Armor prof. none</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Feats: Silent Spell, Extend Spell, Spell Penetration</span></p><p><span style="font-size: 10px"> Alertness (when familiar is within arm's reach)</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Skills: Climb 0 acp</span></p><p><span style="font-size: 10px"> Jump 0 acp</span></p><p><span style="font-size: 10px"> Swim 0 acp x2</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"> Balance +2 acp</span></p><p><span style="font-size: 10px"> Escape Artist +2 acp</span></p><p><span style="font-size: 10px"> Hide +2 8/2 acp +6</span></p><p><span style="font-size: 10px"> Move Silently +2 8/2 acp +6</span></p><p><span style="font-size: 10px"> Ride +2</span></p><p><span style="font-size: 10px"> Use Rope +2</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"> Concentration +2 11 +13</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"> Appraise +1</span></p><p><span style="font-size: 10px"> Craft (+1)</span></p><p><span style="font-size: 10px"> Decipher Script +1</span></p><p><span style="font-size: 10px"> Forgery +1</span></p><p><span style="font-size: 10px"> Knowledge (Arcana) +1 5 +6</span></p><p><span style="font-size: 10px"> Search +1</span></p><p><span style="font-size: 10px"> Spellcraft +1 10 +2 synergy +13</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"> Heal 0</span></p><p><span style="font-size: 10px"> Listen 0 +3 familiar</span></p><p><span style="font-size: 10px"> Sense Motive 0</span></p><p><span style="font-size: 10px"> Spot 0</span></p><p><span style="font-size: 10px"> Survival 0</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"> Bluff +4</span></p><p><span style="font-size: 10px"> Diplomacy +4</span></p><p><span style="font-size: 10px"> Disguise +4</span></p><p><span style="font-size: 10px"> Gather Information +4</span></p><p><span style="font-size: 10px"> Intimidate +4</span></p><p><span style="font-size: 10px"> Perform (+4)</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"> Speak Language 2/2</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"> *tot points spent = 44</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Familiar: Bat</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Spells: 0th 6/day DC 14</span></p><p><span style="font-size: 10px"> 1st 6+1/day DC 15</span></p><p><span style="font-size: 10px"> 2nd 6+1/day DC 16</span></p><p><span style="font-size: 10px"> 3rd 5+1/day DC 17</span></p><p><span style="font-size: 10px"> 4th 3+1/day DC 18</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Known: 0th Acid Splash, Detect Magic, Disrupt Undead, Light,</span></p><p><span style="font-size: 10px"> Mage Hand, Message, Read Magic, Prestidigitation</span></p><p><span style="font-size: 10px"> 1st Charm Person, Color Spray, Mage Armor, Magic Missile, Shield</span></p><p><span style="font-size: 10px"> 2nd Glitterdust, Invisibility, Web</span></p><p><span style="font-size: 10px"> 3rd Dispel Magic, Lightning Bolt</span></p><p><span style="font-size: 10px"> 4th Polymorph</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Languages: Common, Draconic, Undercommon</span></p><p><span style="font-size: 10px">[/CODE]</span></p><p></p><p>Only one feat is left, either Sculpt Spell (for Color Spray, Lightning Bolt, Glitterdust, Web and Dispel Magic) or Heighten Spell (for Color Spray, Charm Person, Glitterdust, Web and Lightning Bolt) or Greater Spell Penetration.</p><p></p><p>Equipment is still left vague because starting value may not be standard, however I will try to get most of the following:</p><p></p><p>WAIS - Belt of Dwarvenkind (darkvision, +2 Con, +2 various ST, Cha-skills +/-) [14.900gp]</p><p>FIN1 - Ring of feather falling [2.200gp]</p><p>FIN2 - Ring of counterspell [4.000gp], currently holding Magic Missile</p><p>SHOU - Cloak of charisma +4 [16.000] OR +2 [4.000]</p><p>HAND - Gloves of dexterity +4 [16.000] OR +2 [4.000]</p><p>TORS - Vest of escape [5.200]</p><p>NECK - Amulet of NA +1 [2.000gp] OR Golembane Scarab [2.500gp]</p><p>HEAD - Hat of disguise [1.800]</p><p>Light Crossbow, Masterwork (335gp)</p><p>30-Bolts Carrier (3gp)</p><p>Quarterstaff, Masterwork (300gp)</p><p>Dagger (2gp)</p><p></p><p>Finally, it is turning out that we might all have to be Drow, in which case I will have to adjust many things, among which:</p><p></p><p>Abilities - I may not want Cha 20 (too cheesy!), so I may save 4 points to go keep Con 14 despite the penalty; Dex and Int will increase by 2, therefore I will still have the same skill points</p><p>Feats - the last feat will be gone</p><p>Proficiencies - will change, but I will keep the same weapons</p><p>Languages - since Undercommon is automatic, I'll spare 2 skill point for something else</p><p>Equipment - I won't need Belt of Dwarvenkind anymore, this will free a lot of money but lose a RP link I had in mind</p><p></p><p>It is also unclear whether the DM is allowing any PrCl. For the Sorcerer is always a boost in power and versatility if the PrCl has full spellcasting advancement. However I have found only a couple of PrCl that I may choose: the Elemental Savant (T&B) and the Shadow Adept (FRCS) which both has a nice touch but not too extravagant. I am not sure if I want to take either, because they would require to change spells and feats to qualify... after all this work to build the character! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> However, they would provide more flavor, RP opportunities and of course power <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> What do you think?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1560663, member: 1465"] In case you might want to see the final result... :) [SIZE=2][CODE] Race: Human , male Alignment: Chaotic Neutral Class: Sorcerer 8 Personal Description Age: 40 Height: 175cm Weight: 62kg Details: Long white hair, short unkempt white beard, light blue eyes, very fair skin, scorched fingers, warm and penetrating voice, calm mannerisms and sagacious smile, wears long hooded cloak of rough fabric and blueish velvet old-fashioned clothes underneath Racial Features Size: medium Base Speed: 30ft Skills: +1 extra Languages: Common Favored class: any Special: bonus feat Base Abilities (30-point buy) Strength 10 Intelligence 12 Dexterity 14 Wisdom 10 Constitution 14 Charisma 16+2**=18 ** level increase LEVEL 8 Class Sorcerer 8 Str 10 0 Int 12 +1 Dex 14 +2 Wis 10 0 Con 14 +2 Cha 18 +4 Initiative +2 BAB +4 Attacks (melee) Staff +5 damage 1d6/1d6, crit 20/x2 Dagger +4 damage 1d4, crit 19-20/x2 Attacks (ranged) Dagger +6 damage 1d4, crit 19-20/x2, 10ft Light Crossbow +7 damage 1d8, crit 19-20/x2, 80ft AC 12 (10 + 2dex), touch 12, flat-footed 10 ACP 0 ASF 0% ST Fort +2 +2 = +4 Refl +2 +2 = +4 Will +6 +0 = +6 Hp 4 + 7d4 (avg 17) + 16 (Con) = 37 Weapon prof. (all Simple Weapons) Unarmed Strike, Gauntlet, Spiked Gauntlet Dagger, Punching Dagger, Sickle Light and Heavy Mace, Morningstar Club, Quarterstaff Shortspear, Spear, Longspear Dart, Javelin, Sling Light and Heavy Crossbow Armor prof. none Feats: Silent Spell, Extend Spell, Spell Penetration Alertness (when familiar is within arm's reach) Skills: Climb 0 acp Jump 0 acp Swim 0 acp x2 Balance +2 acp Escape Artist +2 acp Hide +2 8/2 acp +6 Move Silently +2 8/2 acp +6 Ride +2 Use Rope +2 Concentration +2 11 +13 Appraise +1 Craft (+1) Decipher Script +1 Forgery +1 Knowledge (Arcana) +1 5 +6 Search +1 Spellcraft +1 10 +2 synergy +13 Heal 0 Listen 0 +3 familiar Sense Motive 0 Spot 0 Survival 0 Bluff +4 Diplomacy +4 Disguise +4 Gather Information +4 Intimidate +4 Perform (+4) Speak Language 2/2 *tot points spent = 44 Familiar: Bat Spells: 0th 6/day DC 14 1st 6+1/day DC 15 2nd 6+1/day DC 16 3rd 5+1/day DC 17 4th 3+1/day DC 18 Known: 0th Acid Splash, Detect Magic, Disrupt Undead, Light, Mage Hand, Message, Read Magic, Prestidigitation 1st Charm Person, Color Spray, Mage Armor, Magic Missile, Shield 2nd Glitterdust, Invisibility, Web 3rd Dispel Magic, Lightning Bolt 4th Polymorph Languages: Common, Draconic, Undercommon [/CODE][/SIZE] Only one feat is left, either Sculpt Spell (for Color Spray, Lightning Bolt, Glitterdust, Web and Dispel Magic) or Heighten Spell (for Color Spray, Charm Person, Glitterdust, Web and Lightning Bolt) or Greater Spell Penetration. Equipment is still left vague because starting value may not be standard, however I will try to get most of the following: WAIS - Belt of Dwarvenkind (darkvision, +2 Con, +2 various ST, Cha-skills +/-) [14.900gp] FIN1 - Ring of feather falling [2.200gp] FIN2 - Ring of counterspell [4.000gp], currently holding Magic Missile SHOU - Cloak of charisma +4 [16.000] OR +2 [4.000] HAND - Gloves of dexterity +4 [16.000] OR +2 [4.000] TORS - Vest of escape [5.200] NECK - Amulet of NA +1 [2.000gp] OR Golembane Scarab [2.500gp] HEAD - Hat of disguise [1.800] Light Crossbow, Masterwork (335gp) 30-Bolts Carrier (3gp) Quarterstaff, Masterwork (300gp) Dagger (2gp) Finally, it is turning out that we might all have to be Drow, in which case I will have to adjust many things, among which: Abilities - I may not want Cha 20 (too cheesy!), so I may save 4 points to go keep Con 14 despite the penalty; Dex and Int will increase by 2, therefore I will still have the same skill points Feats - the last feat will be gone Proficiencies - will change, but I will keep the same weapons Languages - since Undercommon is automatic, I'll spare 2 skill point for something else Equipment - I won't need Belt of Dwarvenkind anymore, this will free a lot of money but lose a RP link I had in mind It is also unclear whether the DM is allowing any PrCl. For the Sorcerer is always a boost in power and versatility if the PrCl has full spellcasting advancement. However I have found only a couple of PrCl that I may choose: the Elemental Savant (T&B) and the Shadow Adept (FRCS) which both has a nice touch but not too extravagant. I am not sure if I want to take either, because they would require to change spells and feats to qualify... after all this work to build the character! ;) However, they would provide more flavor, RP opportunities and of course power :p What do you think? [/QUOTE]
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