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Help me build a warpriest.
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<blockquote data-quote="B.T." data-source="post: 6019290" data-attributes="member: 84465"><p>Skipping a lot of story from the 5e forums, I'm about to join another 4e group. Since the last healer in our group was awful, I'm going to be playing a cleric this round. I want to be a halfling warpriest, but I'd like a little help on building him to be optimal. I'm going to have to look over the rules again to see how my at-will powers and whatnot work, but here are my tentative stats thus far (22 PB, post racial modifiers):</p><p> </p><p>STR: 9</p><p>CON: 15</p><p>DEX: 16</p><p>INT: 10</p><p>WIS: 18</p><p>CHA: 10</p><p> </p><p>My only fear is that halflings are going to be bad in this role because they're small-sized and 4e is not kind to small critters. That at-will I'm going to grab is a normal Wis vs. AC attack, but it grants me or an ally within 5 squares my Con bonus as resistance against everything. (The PB calculator I'm using says I can't have more than one ability score below 10, which is a bummer or else I'd bump that Con up one more point.)</p><p> </p><p>I'm not sure what feat I should take, however. It looks like a mace is my best option for attack and damage, but I have no powers that will let me push an opponent. I'm considering Melee Training to use Wisdom instead of Strength for my basic attacks (might as well hit with an attack of opportunity once in awhile), but there's that Weapon Master feat or whatever that gives a +1 bonus on all weapon attack rolls that looks useful. Likewise, Improved Defense gives a +1 to my NADs, which would also be nice.</p><p> </p><p>What are your suggestions?</p></blockquote><p></p>
[QUOTE="B.T., post: 6019290, member: 84465"] Skipping a lot of story from the 5e forums, I'm about to join another 4e group. Since the last healer in our group was awful, I'm going to be playing a cleric this round. I want to be a halfling warpriest, but I'd like a little help on building him to be optimal. I'm going to have to look over the rules again to see how my at-will powers and whatnot work, but here are my tentative stats thus far (22 PB, post racial modifiers): STR: 9 CON: 15 DEX: 16 INT: 10 WIS: 18 CHA: 10 My only fear is that halflings are going to be bad in this role because they're small-sized and 4e is not kind to small critters. That at-will I'm going to grab is a normal Wis vs. AC attack, but it grants me or an ally within 5 squares my Con bonus as resistance against everything. (The PB calculator I'm using says I can't have more than one ability score below 10, which is a bummer or else I'd bump that Con up one more point.) I'm not sure what feat I should take, however. It looks like a mace is my best option for attack and damage, but I have no powers that will let me push an opponent. I'm considering Melee Training to use Wisdom instead of Strength for my basic attacks (might as well hit with an attack of opportunity once in awhile), but there's that Weapon Master feat or whatever that gives a +1 bonus on all weapon attack rolls that looks useful. Likewise, Improved Defense gives a +1 to my NADs, which would also be nice. What are your suggestions? [/QUOTE]
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