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Character Builds & Optimization
Help me build a warpriest.
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<blockquote data-quote="D'karr" data-source="post: 6019331" data-attributes="member: 336"><p>There are two questions I'd ask, why a halfling, and is this a long term game or a one off?</p><p></p><p>You are paying premium prices for that 18 in Wisdom with a halfling because he does not get a racial bonus to WIS. If this is a long term campaign I might suggest lowering that to 17 which you can use to get a bigger bonus to CON if you want it.</p><p></p><p>I would not recommend the mace as a weapon. Since a halfling is a small creature you will have to use it two-handed making it impossible for you to use a shield. Go for the Light Mace, or a Club. The loss of, on average, one point of damage is easily compensated by the bonus to AC and Reflex from a shield.</p><p></p><p>You can drop STR to an 8 instead of a 9 (both are a -1 anyway) to get you one more point, since you are going to play a cleric you will want to have armor and shield so I would recommend lowering DEX also.</p><p></p><p>If I was looking for a long term campaign my stats would probably look like this:</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 17, Dex 15, Int 10, Wis 17, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 15, Dex 13, Int 10, Wis 17, Cha 10.</p><p></p><p>At 4th level increase WIS and CON and you would have a +4 to both. But a lot of this planning depends on what the purpose of the maximizing is designed to do. If I'm maximizing for the long run I usually spread my bonuses around more so I'm more versatile. If it's for a one-shot then maximize the crap out of what you want to do, even if it costs more to get that 18.</p><p></p><p>But if your purpose is to maximize with a warpriest I wouldn't use a halfling to begin with. A dwarf, and elf, a goliath or a human would probably be better suited to what you'd want if the purpose was simple maximization.</p><p></p><p>Based on the "lowered" WIS score you might want to pick one of the many varied "expertise" feats such as Master-At-Arms. However, as a halfling maybe a racial feat, like a penalty to attacks when you use your second chance racial power would be more "interesting" (Halfling Agility). Or one that gives you a +2 bonus to AC when next to 2+ larger enemies (Lost in the Crowd). When attacking make sure that you flank to get that +2 bonus to compensate. Unfortunately a lot your powers are against AC. If you can hit NADs instead, then you have an advantage.</p><p></p><p>Accuracy will be more important than damage potential. If you can't hit, you'll do no damage. So maximize for accuracy when possible.</p><p></p><p>As a warpriest you have access to either the cleric daily powers list or the warpriest list. Gauge carefully which one you decide on. Beacon of Hope is fantastic but you have to be healing, which you might not do regularly. There are many factors to consider when deciding. My recommendation would be for Nimbus of Holy Shielding, or Levy of Judgement and play to the strengths of the warpriest. Levy does more damage but it also allows someone else to reroll a failed attack, which might be helpful to a striker with bonus damage. Nimbus protects all your allies. Read each power and determine how often you think you'll find you party in an advantageous situation to use it.</p><p></p><p>Here's a quick copy of a halfling warpriest that I would use:</p><p>level 1</p><p>Halfling, Warpriest</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 17, Dex 15, Int 10, Wis 17, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 15, Dex 13, Int 10, Wis 17, Cha 10.</p><p></p><p>AC: 18 Fort: 14 Reflex: 14 Will: 14</p><p>HP: 29 Surges: 10 Surge Value: 7</p><p></p><p>TRAINED SKILLS</p><p>Religion +5, Diplomacy +5, Heal +8, Insight +8</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Arcana, Bluff, Dungeoneering +3, Endurance, History, Intimidate, Nature +3, Perception +3, Stealth -1, Streetwise, Thievery +1, Athletics -4</p><p></p><p>FEATS</p><p>Level 1: Halfling Agility</p><p></p><p>POWERS</p><p>Warpriest daily 1: Nimbus of Holy Shielding</p><p></p><p>ITEMS</p><p>Chainmail, Adventurer's Kit, Heavy Shield, Hand Crossbow, Light Mace</p><p></p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6019331, member: 336"] There are two questions I'd ask, why a halfling, and is this a long term game or a one off? You are paying premium prices for that 18 in Wisdom with a halfling because he does not get a racial bonus to WIS. If this is a long term campaign I might suggest lowering that to 17 which you can use to get a bigger bonus to CON if you want it. I would not recommend the mace as a weapon. Since a halfling is a small creature you will have to use it two-handed making it impossible for you to use a shield. Go for the Light Mace, or a Club. The loss of, on average, one point of damage is easily compensated by the bonus to AC and Reflex from a shield. You can drop STR to an 8 instead of a 9 (both are a -1 anyway) to get you one more point, since you are going to play a cleric you will want to have armor and shield so I would recommend lowering DEX also. If I was looking for a long term campaign my stats would probably look like this: FINAL ABILITY SCORES Str 8, Con 17, Dex 15, Int 10, Wis 17, Cha 10. STARTING ABILITY SCORES Str 8, Con 15, Dex 13, Int 10, Wis 17, Cha 10. At 4th level increase WIS and CON and you would have a +4 to both. But a lot of this planning depends on what the purpose of the maximizing is designed to do. If I'm maximizing for the long run I usually spread my bonuses around more so I'm more versatile. If it's for a one-shot then maximize the crap out of what you want to do, even if it costs more to get that 18. But if your purpose is to maximize with a warpriest I wouldn't use a halfling to begin with. A dwarf, and elf, a goliath or a human would probably be better suited to what you'd want if the purpose was simple maximization. Based on the "lowered" WIS score you might want to pick one of the many varied "expertise" feats such as Master-At-Arms. However, as a halfling maybe a racial feat, like a penalty to attacks when you use your second chance racial power would be more "interesting" (Halfling Agility). Or one that gives you a +2 bonus to AC when next to 2+ larger enemies (Lost in the Crowd). When attacking make sure that you flank to get that +2 bonus to compensate. Unfortunately a lot your powers are against AC. If you can hit NADs instead, then you have an advantage. Accuracy will be more important than damage potential. If you can't hit, you'll do no damage. So maximize for accuracy when possible. As a warpriest you have access to either the cleric daily powers list or the warpriest list. Gauge carefully which one you decide on. Beacon of Hope is fantastic but you have to be healing, which you might not do regularly. There are many factors to consider when deciding. My recommendation would be for Nimbus of Holy Shielding, or Levy of Judgement and play to the strengths of the warpriest. Levy does more damage but it also allows someone else to reroll a failed attack, which might be helpful to a striker with bonus damage. Nimbus protects all your allies. Read each power and determine how often you think you'll find you party in an advantageous situation to use it. Here's a quick copy of a halfling warpriest that I would use: level 1 Halfling, Warpriest FINAL ABILITY SCORES Str 8, Con 17, Dex 15, Int 10, Wis 17, Cha 10. STARTING ABILITY SCORES Str 8, Con 15, Dex 13, Int 10, Wis 17, Cha 10. AC: 18 Fort: 14 Reflex: 14 Will: 14 HP: 29 Surges: 10 Surge Value: 7 TRAINED SKILLS Religion +5, Diplomacy +5, Heal +8, Insight +8 UNTRAINED SKILLS Acrobatics +1, Arcana, Bluff, Dungeoneering +3, Endurance, History, Intimidate, Nature +3, Perception +3, Stealth -1, Streetwise, Thievery +1, Athletics -4 FEATS Level 1: Halfling Agility POWERS Warpriest daily 1: Nimbus of Holy Shielding ITEMS Chainmail, Adventurer's Kit, Heavy Shield, Hand Crossbow, Light Mace Hope that helps. [/QUOTE]
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