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General Tabletop Discussion
Character Builds & Optimization
Help me build a warpriest.
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<blockquote data-quote="B.T." data-source="post: 6025097" data-attributes="member: 84465"><p>Update: Halfling warpriest is a go. Stats aren't what they could be--DM used a standard array or something instead of point buy--but I've got a 16 Wis / Con, and I can hit fairly often.</p><p> </p><p>First of all, Blessing of Battle is amazing. DR 3/-- (or resistance 3 or whatever) is really useful, especially when the group bandits are intent on stabbing one person repeatedly. My healing abilities are also great, what with the healing surge + 1d6 + 2 damage healed. I'm also going to get an encounter power that does 2[W] + Wis and lets someone spend a healing surge (I think). I haven't had to use my saving throw ability yet.</p><p> </p><p>Overall, my character is good at being defensive, and there's the rub. My character does really well with keeping people alive so far, but he's not so hot in the damage department. While I'm playing a leader class, I'd also like to hit a little harder if possible (even sacrificing my defense if necessary since I can heal errything).</p><p> </p><p>Right now, I'm trying to figure out what feats to take. I'm considering take Weapon Proficiency (Rapier) because it will be a +3 / 1d8 vs. my current +2 / 1d6 damage. I could also go Weapon Proficiency (Scimitar) with +2 / 1d8 and high crit. I was even thinking of going craghammer (if that even works), which is +2 / 1d10, brutal 2.</p><p> </p><p>One thing that is disappointing about the warpriest thus far is that most of the powers don't offer a bonus on attack / damage rolls, and I didn't see any that offer free attacks (something that would be great because we have a hexblade in the party who does good MBAs).</p><p> </p><p>What are some suggested methods of optimization? Feats, powers (preferably Wisdom or Constitution based), etc.</p></blockquote><p></p>
[QUOTE="B.T., post: 6025097, member: 84465"] Update: Halfling warpriest is a go. Stats aren't what they could be--DM used a standard array or something instead of point buy--but I've got a 16 Wis / Con, and I can hit fairly often. First of all, Blessing of Battle is amazing. DR 3/-- (or resistance 3 or whatever) is really useful, especially when the group bandits are intent on stabbing one person repeatedly. My healing abilities are also great, what with the healing surge + 1d6 + 2 damage healed. I'm also going to get an encounter power that does 2[W] + Wis and lets someone spend a healing surge (I think). I haven't had to use my saving throw ability yet. Overall, my character is good at being defensive, and there's the rub. My character does really well with keeping people alive so far, but he's not so hot in the damage department. While I'm playing a leader class, I'd also like to hit a little harder if possible (even sacrificing my defense if necessary since I can heal errything). Right now, I'm trying to figure out what feats to take. I'm considering take Weapon Proficiency (Rapier) because it will be a +3 / 1d8 vs. my current +2 / 1d6 damage. I could also go Weapon Proficiency (Scimitar) with +2 / 1d8 and high crit. I was even thinking of going craghammer (if that even works), which is +2 / 1d10, brutal 2. One thing that is disappointing about the warpriest thus far is that most of the powers don't offer a bonus on attack / damage rolls, and I didn't see any that offer free attacks (something that would be great because we have a hexblade in the party who does good MBAs). What are some suggested methods of optimization? Feats, powers (preferably Wisdom or Constitution based), etc. [/QUOTE]
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