Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Help Me Build a Wilder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Drowbane" data-source="post: 3058589" data-attributes="member: 23396"><p><strong>And they say Wilders are "borken!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></strong></p><p></p><p>Actually, what a Wilder does best is Blast or Summon. They also make suitable light tanks if you must go that route. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> No matter what sort of build you go for, <em>Expanded knowledge</em> is your friend.</p><p></p><p><strong>Blaster</strong></p><p>Feats~</p><p>1st: <em>psy crystal affinity</em>, <em>empower power</em>(if human)</p><p>3rd: <em>elemental envoy</em></p><p>6th: <em>expanded knowledge</em>: energy missile</p><p>9th: <em>privileged energy</em></p><p></p><p>Powers~</p><p>1st: Mind thrust, vigor.</p><p>2nd: Energy Missile, share pain (see light tank)</p><p>3rd: Energy bolt or Energy burst?</p><p></p><p>Summary: That 9th level Wilder can dish out a 7d6 Empowered and Wild Surged (going off the guess that WS is still at +3) Energy bolt (or whatever) for 15d6 + 30 damage.... that comes out to the rough equivelent of a 24d6 Lightning Bolt. Also, the Vigor + Share pain + PsiCrystal combo: Share pain with crystal, then share power Vigor with Crystal. With share pain you're taking 1/2 damage (crystal takes other half). Once you start taking real damage... reVigor. Rinse and repeat as needed.</p><p></p><p><strong>Summoner</strong></p><p>Feats~</p><p>1st: <em>Hidden talent</em>: Astral construct (variant version of Wild surge, be sure to get your DM's ok), <em>Boost construct</em> (additional menu choice)</p><p>3rd: <em>Durable construct</em> (astral constructs persist for 10 minutes - Complete psi)</p><p>6th: <em>expanded knowledge</em>: find a cool 2nd lvl power. or whatever else you like.</p><p>By 13th level, a wilder can easily summon the 9th level Astral Construct and then kick back and unleash some firepower.</p><p></p><p>Powers: </p><p>1st: Astral Construct (with Hidden talent, if that variant isn't allowed... it is still worth taking later on), Mind Thrust (great for slaying Will-weak Tanks)</p><p>2nd: Damp power: best 2nd lvl power I can think of at this time...</p><p>3rd: Time Hop: what else could fit the "Summoner" concept better than a power that Unsummons your foes? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Summary: Even if your DM agrees with Complete Psi's nerfage of Astral Construct (only one construct at a time), the Wilder Summoner is ahead of the game. By (I believe) 13th level the Wilder is capable of summoning the 9th level Astral Construct. Thats huge!! (pun intended).</p><p></p><p><strong>Light Tank</strong></p><p>Feats</p><p>1st: Psy-crystal</p><p>3rd: Psi-weapon</p><p>6th: Psionic meditation (refocus as move action)</p><p>9th: deep impact (almost always hitting is a good thing)</p><p></p><p>Powers</p><p>1st: Vigor, something else</p><p>2nd: Share pain</p><p>3rd: whatever is cool... (can they get dissolving touch/weapon at this point?)</p><p></p><p>Summary: This build is relevant no sooner than 4th level when you get the almighty Share Pain. Its easy to play though, simply cast Share Pain on your Psi Crystal and use Vigor for max at the first round of every combat and reuse it when once you start taking "real" damage again. Everything else is gravy...</p><p></p><p>~~~</p><p></p><p>Anecdote, as I remember it.</p><p></p><p>Some months back I was playing a Wilder who was a hybrid of the Summoner and Blaster (we didn't have complete psi... I'd almost venture that it wasn't yet out). The character concept was a "Witch" (Witches, as it turns out, in that campaign are the "Sith" to the Druid's "Jedi") that mechanically played much like a Diablo II necromancer. So we're 7th level, fighting a Large Green Dragon. I had summoned my largest Astral Construct (which appears as the corporeal souls of the damned... often those my Witch had previously "mind thrusted") and attempted to blast it with Mind thrust twice... dragon saved the first two times and then...</p><p></p><p>DM: after taking a bite out of (insert party's Dervish here) the Dragon lands right by you...</p><p>Me: I take a 5ft step back and attempt to blast it...</p><p>DM: Dragon makes its Will Save...</p><p>Other PCs: spend a round doing stuff. </p><p>DM: The dragon attacks you... claw / claw / bite tearing away at your "Shroud of Souls" for X amoung of damage (I think he crit... it was high enough to have killed Maklu if it wasn't for Vigor. If I remember correctly, Maklu normally had 36hp. With a full Vigor it was Maklu 86 / Crystal 68).</p><p>Me (totally freaked that my "caster" had a Dragon "basing" with me: I (roll concentration to manifest defensively) thrust my hand out and spectrally grab its heart and... twist (making Vader-choke motion)... again attempting to slay the Dragon with "mind thrust".</p><p></p><p>I rolled well above average on my Wild Surged Mind thrust (yes, thats 10d10 folks!) and the Dragon rolled a 1 or 2 on its Will save (anything higher and it would've made the save) and killed it outright. The DM wasn't amused. :/</p><p></p><p>It never came up, as I ended up moving away one or two session later (which sucks, cause Forceuser is probably the best DM I've gamed with) but my next Large Astral Construct was going to manifest as a spectral (yet corporeal) Green Dragon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Drowbane, post: 3058589, member: 23396"] [b]And they say Wilders are "borken!" :p[/b] Actually, what a Wilder does best is Blast or Summon. They also make suitable light tanks if you must go that route. :p No matter what sort of build you go for, [I]Expanded knowledge[/I] is your friend. [B]Blaster[/B] Feats~ 1st: [I]psy crystal affinity[/I], [I]empower power[/I](if human) 3rd: [I]elemental envoy[/I] 6th: [I]expanded knowledge[/I]: energy missile 9th: [I]privileged energy[/I] Powers~ 1st: Mind thrust, vigor. 2nd: Energy Missile, share pain (see light tank) 3rd: Energy bolt or Energy burst? Summary: That 9th level Wilder can dish out a 7d6 Empowered and Wild Surged (going off the guess that WS is still at +3) Energy bolt (or whatever) for 15d6 + 30 damage.... that comes out to the rough equivelent of a 24d6 Lightning Bolt. Also, the Vigor + Share pain + PsiCrystal combo: Share pain with crystal, then share power Vigor with Crystal. With share pain you're taking 1/2 damage (crystal takes other half). Once you start taking real damage... reVigor. Rinse and repeat as needed. [B]Summoner[/B] Feats~ 1st: [I]Hidden talent[/I]: Astral construct (variant version of Wild surge, be sure to get your DM's ok), [I]Boost construct[/I] (additional menu choice) 3rd: [I]Durable construct[/I] (astral constructs persist for 10 minutes - Complete psi) 6th: [I]expanded knowledge[/I]: find a cool 2nd lvl power. or whatever else you like. By 13th level, a wilder can easily summon the 9th level Astral Construct and then kick back and unleash some firepower. Powers: 1st: Astral Construct (with Hidden talent, if that variant isn't allowed... it is still worth taking later on), Mind Thrust (great for slaying Will-weak Tanks) 2nd: Damp power: best 2nd lvl power I can think of at this time... 3rd: Time Hop: what else could fit the "Summoner" concept better than a power that Unsummons your foes? :p Summary: Even if your DM agrees with Complete Psi's nerfage of Astral Construct (only one construct at a time), the Wilder Summoner is ahead of the game. By (I believe) 13th level the Wilder is capable of summoning the 9th level Astral Construct. Thats huge!! (pun intended). [B]Light Tank[/B] Feats 1st: Psy-crystal 3rd: Psi-weapon 6th: Psionic meditation (refocus as move action) 9th: deep impact (almost always hitting is a good thing) Powers 1st: Vigor, something else 2nd: Share pain 3rd: whatever is cool... (can they get dissolving touch/weapon at this point?) Summary: This build is relevant no sooner than 4th level when you get the almighty Share Pain. Its easy to play though, simply cast Share Pain on your Psi Crystal and use Vigor for max at the first round of every combat and reuse it when once you start taking "real" damage again. Everything else is gravy... ~~~ Anecdote, as I remember it. Some months back I was playing a Wilder who was a hybrid of the Summoner and Blaster (we didn't have complete psi... I'd almost venture that it wasn't yet out). The character concept was a "Witch" (Witches, as it turns out, in that campaign are the "Sith" to the Druid's "Jedi") that mechanically played much like a Diablo II necromancer. So we're 7th level, fighting a Large Green Dragon. I had summoned my largest Astral Construct (which appears as the corporeal souls of the damned... often those my Witch had previously "mind thrusted") and attempted to blast it with Mind thrust twice... dragon saved the first two times and then... DM: after taking a bite out of (insert party's Dervish here) the Dragon lands right by you... Me: I take a 5ft step back and attempt to blast it... DM: Dragon makes its Will Save... Other PCs: spend a round doing stuff. DM: The dragon attacks you... claw / claw / bite tearing away at your "Shroud of Souls" for X amoung of damage (I think he crit... it was high enough to have killed Maklu if it wasn't for Vigor. If I remember correctly, Maklu normally had 36hp. With a full Vigor it was Maklu 86 / Crystal 68). Me (totally freaked that my "caster" had a Dragon "basing" with me: I (roll concentration to manifest defensively) thrust my hand out and spectrally grab its heart and... twist (making Vader-choke motion)... again attempting to slay the Dragon with "mind thrust". I rolled well above average on my Wild Surged Mind thrust (yes, thats 10d10 folks!) and the Dragon rolled a 1 or 2 on its Will save (anything higher and it would've made the save) and killed it outright. The DM wasn't amused. :/ It never came up, as I ended up moving away one or two session later (which sucks, cause Forceuser is probably the best DM I've gamed with) but my next Large Astral Construct was going to manifest as a spectral (yet corporeal) Green Dragon. :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Help Me Build a Wilder
Top