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Help Me Build a Wilder
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<blockquote data-quote="Nonlethal Force" data-source="post: 3058643" data-attributes="member: 35788"><p>I don't have CPsi - didn't like its flavor. I tell you that up front simply because that is why I won't have any CPsi stuff in this post.</p><p></p><p>If you are going wilder, I would likewise say go the combat route. A wilder gets the same BAB as the PsiWarrior with a bunch more powerpoints. Their powers don't come as cheaply, though, and they know almost half as many. But a wilder should not ignore combat unless they really want to. If they do, then they're likely better off being a psion for the bonus feats. But you said class was non-negotiable. I add this only to help you distinguish since you say that you are new to psionic design yourself.</p><p></p><p>Here's another option.</p><p></p><p>One cool thing about Astral construct is that you can always have a flanker when you absolutely need one. A +2 when you need it is a good thing, well worth the feat you'll give up from taking expanded knowledge to get it.</p><p></p><p>On the other hand, nothing is cooler than making the enemy do your work for you through various charm powers. This is my favorite route and with a decent enough CHA you can be pretty sure that you can Psionically Charm your foes - especially if you can get them before combat begins and their not threatened!</p><p></p><p>Here's another way to go, although I mean no disrespect to the other fine suggestions above:</p><p></p><p>Human Wilder:</p><p>STR: 14 [You'll want something decent here, I debated about putting the 12 here.]</p><p>DEX: 12 [You'll want a decent score here, too. You could switch this for the 14.]</p><p>CON: 10 [The extra HP could be nice, but Psionic Body can make up the difference] </p><p>WIS: 8 [Your Will saves are your good ones, so yu can absorb a -1]</p><p>INT: 10 [Not going to be a skill monkey, but that's okay!]</p><p>CHA: 17 [Gotta have the power!]</p><p></p><p>Feats:</p><p>1H: Psionic Body</p><p>1: Psionic Endowment (In preparation for 3rd level)</p><p>3: Expanded Knowledge: Charm, Psionic</p><p>6: Greater Psionic Endowment <em>or</em> Psionic Weapon</p><p>9: Greater Psionic Endowment <em>or</em> Greater PSionic Weapon <em>or</em> Expanded Knowledge: Astral Construct</p><p></p><p>From there you'll have a good idea of where you want to go. Of course, the feat selection in levels 6 and 9 depend on what choices you make earlier. Once you take Psionic Body, try to stick with as many Psionic Feats that you can get. It may not seem like much, but +2 HP really add up after a few feats. </p><p></p><p>With this build, obviously a charming person wants to have a decent CHA and the ability to use it. Bluff is useful as is Sense Motive. Intimidate can be fun, especially since Wilders don't get Diplomacy. A skill like Profession: Bodyguard can add flavor and possible plot hooks to the character, although you don't get many skills so it'd be up to you.</p><p></p><p>Anyway, have fun.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3058643, member: 35788"] I don't have CPsi - didn't like its flavor. I tell you that up front simply because that is why I won't have any CPsi stuff in this post. If you are going wilder, I would likewise say go the combat route. A wilder gets the same BAB as the PsiWarrior with a bunch more powerpoints. Their powers don't come as cheaply, though, and they know almost half as many. But a wilder should not ignore combat unless they really want to. If they do, then they're likely better off being a psion for the bonus feats. But you said class was non-negotiable. I add this only to help you distinguish since you say that you are new to psionic design yourself. Here's another option. One cool thing about Astral construct is that you can always have a flanker when you absolutely need one. A +2 when you need it is a good thing, well worth the feat you'll give up from taking expanded knowledge to get it. On the other hand, nothing is cooler than making the enemy do your work for you through various charm powers. This is my favorite route and with a decent enough CHA you can be pretty sure that you can Psionically Charm your foes - especially if you can get them before combat begins and their not threatened! Here's another way to go, although I mean no disrespect to the other fine suggestions above: Human Wilder: STR: 14 [You'll want something decent here, I debated about putting the 12 here.] DEX: 12 [You'll want a decent score here, too. You could switch this for the 14.] CON: 10 [The extra HP could be nice, but Psionic Body can make up the difference] WIS: 8 [Your Will saves are your good ones, so yu can absorb a -1] INT: 10 [Not going to be a skill monkey, but that's okay!] CHA: 17 [Gotta have the power!] Feats: 1H: Psionic Body 1: Psionic Endowment (In preparation for 3rd level) 3: Expanded Knowledge: Charm, Psionic 6: Greater Psionic Endowment [I]or[/I] Psionic Weapon 9: Greater Psionic Endowment [I]or[/I] Greater PSionic Weapon [I]or[/I] Expanded Knowledge: Astral Construct From there you'll have a good idea of where you want to go. Of course, the feat selection in levels 6 and 9 depend on what choices you make earlier. Once you take Psionic Body, try to stick with as many Psionic Feats that you can get. It may not seem like much, but +2 HP really add up after a few feats. With this build, obviously a charming person wants to have a decent CHA and the ability to use it. Bluff is useful as is Sense Motive. Intimidate can be fun, especially since Wilders don't get Diplomacy. A skill like Profession: Bodyguard can add flavor and possible plot hooks to the character, although you don't get many skills so it'd be up to you. Anyway, have fun. [/QUOTE]
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