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Help me build alternative injury/death rules
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<blockquote data-quote="Crimson Longinus" data-source="post: 8097478" data-attributes="member: 7025508"><p>That might indeed make it a bit more predictable. Where was that used?</p><p></p><p></p><p>It's fifth level. And yes, once they get that then this doesn't matter terribly much. But these are not meant to be some long term maladies, merely ones that cannot be easily healed 'on the field.' And this system assumes a playstyle where there will be downtime for the characters to get healed. The idea is not that they have to go limping for several adventures.</p><p></p><p>I considered something like that. It might be more straightforward. Then again, I kinda like the idea of being a bit more specific. Furthermore the first step of exhaustion is already a disadvantage to ability checks which is a pretty damn debilitating.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8097478, member: 7025508"] That might indeed make it a bit more predictable. Where was that used? It's fifth level. And yes, once they get that then this doesn't matter terribly much. But these are not meant to be some long term maladies, merely ones that cannot be easily healed 'on the field.' And this system assumes a playstyle where there will be downtime for the characters to get healed. The idea is not that they have to go limping for several adventures. I considered something like that. It might be more straightforward. Then again, I kinda like the idea of being a bit more specific. Furthermore the first step of exhaustion is already a disadvantage to ability checks which is a pretty damn debilitating. [/QUOTE]
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Help me build alternative injury/death rules
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