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Help me build alternative injury/death rules
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<blockquote data-quote="aco175" data-source="post: 8097497" data-attributes="member: 27385"><p>Con seems like the most used stat for surviving trauma, like dying. You could use Strength, but Con is important to all the classes.</p><p></p><p>I would also like to see a way to take away injuries. Say my led in maimed and I have 1/2 movement. Should the penalty be that I need 1 month rest to heal, or is there a spell that could take this away? If there is a time penalty, then a lot of games would run into problems with pacing, but if there is just a 5th level spell to heal me, then after a certain level most things like injury is moot. </p><p></p><p>What about your class? Do fighters tend to suffer from less injury over mages or such? It might just go back to the Constitution point and that over class is more important. </p><p></p><p>I would also want to have something about the amount of damage influence the injury. I would want something to not penalize low level PCs. A single hit for 20-25HP allows PCs to get a few levels before they are turning up lame all the time. May need to look at the massive hit rules for some ideas.</p></blockquote><p></p>
[QUOTE="aco175, post: 8097497, member: 27385"] Con seems like the most used stat for surviving trauma, like dying. You could use Strength, but Con is important to all the classes. I would also like to see a way to take away injuries. Say my led in maimed and I have 1/2 movement. Should the penalty be that I need 1 month rest to heal, or is there a spell that could take this away? If there is a time penalty, then a lot of games would run into problems with pacing, but if there is just a 5th level spell to heal me, then after a certain level most things like injury is moot. What about your class? Do fighters tend to suffer from less injury over mages or such? It might just go back to the Constitution point and that over class is more important. I would also want to have something about the amount of damage influence the injury. I would want something to not penalize low level PCs. A single hit for 20-25HP allows PCs to get a few levels before they are turning up lame all the time. May need to look at the massive hit rules for some ideas. [/QUOTE]
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